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    311
  • Rank 134,521 (Top 3 %)
  • Language
    C++
  • License
    GNU General Publi...
  • Created over 4 years ago
  • Updated over 1 year ago

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Repository Details

Daedalus X64 port for PSVITA through vitaGL.

DaedalusX64-vitaGL Build Status

DaedalusX64 is a Nintendo 64 emulator originally for Linux and PSP. This repository is the official one for the PSVITA/PSTV port using vitaGL as renderer backend.

Build Instructions

You need to have vitaGL compiled with NO_DEBUG=1 HAVE_UNFLIPPED_FBOS=1 NO_TEX_COMBINER=1 SHADER_COMPILER_SPEEDHACK=1 HAVE_CUSTOM_HEAP=1 in order to properly compile DaedalusX64.
Also, before compiling it, run:

sed -i "s/float fog_dist = coords.z \/ coords.w;/float fog_dist = coords.z;/" source/shaders/ffp_f.h
sed -i "s/#define SHADER_CACHE_MAGIC /#define SHADER_CACHE_MAGIC 99/" source/shared.h

This will apply an hack to the lib to make it handle better N64 fogging.

You can compile DaedalusX64-vitaGL with:

mkdir daedbuild
cd daedbuild
cmake ../Source
make

Compatibility List

A compatibility list can be found on this GitHub repository. Contributions are very welcome. There's also an interactive website using this data available on this link.

Discord Server

You can head to Vita Nuova discord server to get help with DaedalusX64-vitaGL. We have a dedicated channel (#daedalus-x64) for discussing futur developments, suggesitons, help, etc.

Invite link: https://discord.gg/PyCaBx9

HD Textures Pack Tutorial

In order to create an HD texture pack (or adapt an existing one to DaedalusX64). You'll need to follow these steps:

  • Launch DaedalusX64 and enable Textures Dumper option under Extra menu.
  • Launch the game you want to create an HD texture pack for.
  • Play a bit the game in order to let Daedalus X64 dump all the textures the game loads in the meantime.
  • Close DaedalusX64, if you'll now navigate in ux0:/data/DaedalusX64/Textures you'll find a new folder named as the Cartridge ID of the game you've run containing a lot of images.
  • Create HD replacements for those images (or use existing ones from other textures pack) without changing filenames.

Network Roms Tutorial

In order to play roms from your PC or from an online webserver, you can follow this guide made by Samilop Cimmerian iter: https://samilops2.gitbook.io/vita-troubleshooting-guide/daedalus-x64/load-rom-through-a-web-server

Custom Bubbles Tutorial

In order to create custom bubbles for the Livearea to launch a game directly with Daedalus X64, you can follow this guide made by Samilop Cimmerian iter: https://samilops2.gitbook.io/vita-troubleshooting-guide/daedalus-x64/making-custom-bubbles

Credits

  • All the original DaedalusX64 developers
  • xerpi for the original Vita port
  • m4xw for the help sanitizing PIF code
  • MasterFeizz for the ARM DynaRec
  • TheFloW & cmf028 for their contributions to the DynaRec code
  • Salvy & frangarcj for several improvements and bugfixes
  • Inssame for some additions to the UI code
  • That One Seong & TheIronUniverse for the LiveArea assets
  • withLogic for the high-res preview assets
  • Rob Scotcher for the DaedalusX64 logo image

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