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Reloaded-II
Next Generation Universal .NET Core Powered Mod Loader compatible with anything X86, X64.Reloaded.Hooks
Advanced native function hooks for x86, x64. Welcome to the next level!Reloaded.Injector
C# DLL Injection Library capable of injecting x86 DLLs to x86 process from x64 processes.Reloaded.Memory.SigScan
Simple good performance byte pattern/PE signature scanner, allowing upwards of 5000MB/s per core (30000+MB/s with AVX) on modern hardware.Reloaded.Memory
Managed, high performance, fully featured memory manipulation library written in C#, providing a very easy to use API.Reloaded.Assembler
Minimal .NET wrapper around the simple, easy to use Flat Assembler written by Tomasz Grysztar. Supports both x64 and x86 development.Reloaded.Core.Bootstrap
Tiny Visual C++ library/example that allows you to inject CoreCLR (the .NET Core Runtime) into the current unmanaged process and execute a .NET library.Reloaded.Memory.Buffers
[C# & Rust] An implementation of efficient, shared, concurrent and permanent storage of objects in unmanaged memory in static, non-changing locations that last the lifetime of a given process.Reloaded.Messaging
Reloaded II's extensible "event-like" solution for passing messages across a local or remote network that sits ontop of LiteNetLib.Reloaded-III
[WIP] Formal Specification for the Next Iteration of Reloadedreloaded.universal.steamhook
A Reloaded II mod that tricks steam into not restarting the game when launched by an external application by dropping `steam_appid.txt` and hooking some functions. Note: Does not touch DRM.Reloaded.Hooks-rs
[WIP, NOT YET USABLE] Next Gen no_std Rust rewrite the Reloaded.Hooks library.Reloaded.Universal.DInputPleaseCooperate
Does it annoy you when you play a game, take a screenshot ... and nothing happens? Here's a fix.Reloaded.Community
Community repository for storing Reloaded-II application configurations.Love Open Source and this site? Check out how you can help us