• Stars
    star
    439
  • Rank 99,247 (Top 2 %)
  • Language
    C#
  • License
    GNU General Publi...
  • Created over 5 years ago
  • Updated 8 months ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

Next Generation Universal .NET Core Powered Mod Loader compatible with anything X86, X64.

Reloaded II



Nothing else matters.
Universal, C# based mod loader.
Works with anything X86, X64.

Introduction

[Reloaded II] is a universal DLL injection based Mod Loader and Mod Management Framework.



It's a fully free and open source swiss army knife for modding native games.
Made from the ground up proudly using the C# programming language.

For more information, please visit the Reloaded-II website.

Contributions

Contributions to this project are highly encouraged.

Feel free to implement new features, make bug fixes or suggestions so long as they are accompanied by an issue with a clear description of the pull request.

Documentation is just as welcome as code changes!

More Repositories

1

Reloaded.Hooks

Advanced native function hooks for x86, x64. Welcome to the next level!
C#
198
star
2

Reloaded.Injector

C# DLL Injection Library capable of injecting x86 DLLs to x86 process from x64 processes.
C#
143
star
3

Reloaded.Memory.SigScan

Simple good performance byte pattern/PE signature scanner, allowing upwards of 5000MB/s per core (30000+MB/s with AVX) on modern hardware.
C#
76
star
4

Reloaded.Memory

Managed, high performance, fully featured memory manipulation library written in C#, providing a very easy to use API.
C#
63
star
5

Reloaded.Assembler

Minimal .NET wrapper around the simple, easy to use Flat Assembler written by Tomasz Grysztar. Supports both x64 and x86 development.
C#
31
star
6

Reloaded.Core.Bootstrap

Tiny Visual C++ library/example that allows you to inject CoreCLR (the .NET Core Runtime) into the current unmanaged process and execute a .NET library.
C++
21
star
7

Reloaded.Memory.Buffers

[C# & Rust] An implementation of efficient, shared, concurrent and permanent storage of objects in unmanaged memory in static, non-changing locations that last the lifetime of a given process.
Rust
20
star
8

Reloaded.Messaging

Reloaded II's extensible "event-like" solution for passing messages across a local or remote network that sits ontop of LiteNetLib.
C#
8
star
9

Reloaded-III

[WIP] Formal Specification for the Next Iteration of Reloaded
6
star
10

reloaded.universal.steamhook

A Reloaded II mod that tricks steam into not restarting the game when launched by an external application by dropping `steam_appid.txt` and hooking some functions. Note: Does not touch DRM.
C#
4
star
11

Reloaded.Hooks-rs

[WIP, NOT YET USABLE] Next Gen no_std Rust rewrite the Reloaded.Hooks library.
Rust
3
star
12

reloaded.universal.redirector

Universal file redirector for Reloaded Mod Loader II.
C#
3
star
13

Reloaded.Universal.DInputPleaseCooperate

Does it annoy you when you play a game, take a screenshot ... and nothing happens? Here's a fix.
PowerShell
2
star
14

Reloaded.Community

Community repository for storing Reloaded-II application configurations.
1
star