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RotaryCraft
The source code to my tech mod RotaryCraft.ChromatiCraft
A magic mod I decided to make after both GeoStrata and DyeTrees began to include increasingly magical content. Contains the entirety of DyeTrees and EnderForest, as well as the crystal-related content from GeoStrata, as well as a large amount of new content.DragonAPI
The library that RotaryCraft and my other Minecraft mods use, to centralize and simplify functions.ReactorCraft
An addon for RotaryCraft that adds nuclear power.Reika_Mods_Issues
The issue tracker for all of my mods - RotaryCraft, its addons, ChromatiCraft, and everything else.ElectriCraft
Another RotaryCraft addon, this time to add a new way to transport power.SeaToSea
A major progression and exploration expansion mod for Subnautica.GeoStrata
A realistic geological world-gen mod.EndgameCombat
A mod to add much more powerful endgame weaponry and defences, to stand up to mods like Natural Evolution and DyTech.Geothermal
Adds geothermal power.LegacyCraft
A mod to bring back pieces of old versions.GameCalendar
A calendar renderer for my game history, built into a JavaFX GUI with extensive inspection, configuration, and export capabilities.MeteorCraft
A mod that gives a novel way to introduce ores.DragonIndustries
The core mod to all my Factorio mods, required by them to operate.ExpandedRedstone
A mod that adds more features and functionality to redstone.Bioluminescence
Adds bioluminescence to the natural world of Nauvis.CondensedOres
A mod to easily and powerfully control ore gen.DirtyMining
Allows for ore fields to be marked for more in-depth extraction, at the cost of requiring additional processing.FactorIO
New sensors and signal types.Reika_FactorioMods_Issues
The issue tracker for all of my Factorio mods - EndgameCombat, NauvisDay, Geothermal, Oreverhaul, and the rest.FTweaks
A number of small QoL or balance tweaksTReePlant
A mod to add the ability to replant and repair treesChokePoint
A mod to change terrain generation to create large continents separated by narrow land bridges, to allow for defensive chokepoints.VoidMonster
My Void Monster mod, adding an Eldritch Abomination to inhabit the Void.BiterBias
A small mod to manipulate biter-spitter and size distributionFastFurnaces
A mod that started with faster electric furnaces, and then added several other faster processing systems.ArchiSections
A mod that adds the ability to compartmentalize your base into discrete "rooms", each of which is an isolated render frustrum to reduce FPS lag in late-game bases. Yes, this is basically FCE Rooms ported to Minecraft.CaveControl
A mod that allows you to customize cave and underground structure generation.NauvisDay
Gaia's Revenge, of a sort. Expands on pollution mechanics and makes pollution handling much more important.EasyCreative
Makes the creation and use of testing worlds much simpler and easier.InfiTech
A mod that adds infinite tech levels for some naturally-scaling techs, to allow for a permanent resource sink that actually rewards somethingCritterPet
Tamable spiders, including mod spiders.LootTweaks
For easily making large-scale changes to loot tables.Pheromones
Adds the ability to use chemical production to produce chemicals that mimic biter pheromones, allowing you to regionally alter their behavior.TerritoryZone
A native-Forge territory claiming, logging, and protection mod.Alerans
A stellaris mod that adds a custom dragon race and a custom empire design using them, with a great deal of empire-specific content.AutoTrainDepot
Adds a storage depot controller designed for use in train stations, which can take large quantities of multiple item types and allow for belt-based dynamic train systems.Localizations
The localization data to all my mods.FurryKingdoms
My RPG-style civilizations mod...with a unique spin.Auroresource
Adds methods of renewably sourcing raw materials from your surroundings, including the Aurora itself.DragonIndustries_ElectronicWarfare
SpaceEngineers Mod - My ways of making salvaging ships easier and less wasteful.OldWormSound
Mixes the old worm sounds back into the attacks, to make the worms sound more threateningOreverhaul
A mod that overhauls ore generation, forcing you to explore ever farther for better and more diverse resourcesItemFinder
A utility mod to find items you may have misplaced somewhere.IngameScripts
My programmable block scripts for SpaceEngineers.UsefulTNT
Adds a kind of TNT more useful for mining.Starship
A new, much more expansive endgame - escape Nauvis in an interstellar ramjet of your own construction.JetPlane
Another use for the RotaryCraft jet engines. Depends on RotaryCraft.DyeTrees
A simple little mod that adds some colorful foliage to your world...and a way to farm dye.RadioNetwork
A mod that adds the ability to wirelessly transmit Circuit Network signals, with multiple forms of infrastructure, each with their own advantages.Satisfactory-Planner
A tool for planning efficient self-contained factories in Satisfactory.SteamTurbine
An addon for UraniumPower, adding a steam turbine to replace the huge blocks of steam engines.RubberBelts
Either adds a new or replaces the original belt recipe with a rubber variant.DewPointAggregator
A machine to generate water in locations where sourcing it from a lake is impossible or inconvenient.HyperInserters
Superfast inserters.AqueousEngineering
Expansions and improvements to seabases and content you can build on them.LossPrevention
Helps prevent the game from becoming unwinnable or where progress is near-impossible due to having enemies grow faster than you can keep up. Clamps evolution factor based on your progress through the game.BetterRent
Scales the Starbound tenant rent amounts better so that high-tier planets offer rewards worth their risk.Reika_SubnauticaModsShared
Stores the actual downloadable releases for my subnautica mods, and contains their issue tracker.DisplayOres
Adds placeable display versions of all the ores, since some of them are very pretty. Crafted with the ore in question, but cheaply. Note that you cannot undo this.Reefbalance
Styled as "Re(ef)balance", like my Factorio mod "T-Re(e)plant". A balance tweak and QoL mod, akin to FTweaks or FortressTweaks.MoonOverhaul
Overhauls moon generation to make exploring them more rewarding and interesting, while keeping a vanilla feel.HealthyCapture
Makes creatures capturable without hurting them first, for when you A) do not have a weapon that does not instakill and B) do not want to hurt the cute little Smoglins and Lumoths.EarlyExtensions
A mod that extends the early game by making the burner phase last substantially longer, without being a major overhaul.RicherAsteroids
Adds all non-tiered ores to asteroids, in a balanced way.RealBiomes
My realistic biomes mod, adding many real-world environments.DragonIndustries_AlterraDivision
The core to my subnautica mods.LazyGuards
Removes the broken thief-attacking behavior, because sometimes you REALLY want those durasteel beds or crystal lamps, and sometimes are just sick of being blamed for villages disintegrating in fire rain.Exscansion
A scanner room expansion, customization, and improvement modDragonIndustries_GasCompressor
Adds gas compressors to the game, to store large quantities of gas, at a risk and cost.Ecocean
A mod that expands on the natural environment in the 4546B crater, adding new species or behaviors to make the world even more interestingCute-Pets
Adds a few more unique creatures (variations on some procedural creatures) designed for being pets.hairy-spice
Energetic Flux repoFCompile
My Factorio mod packager.CraftableElevators
Makes all elevators craftable, since you will never get enough just raiding Hylotl cities.ScaledOres
Makes high-tier planets spawn a bit more of the valuable nontiered ores (diamond, core fragments), at increasing rate at increasing depth. Makes deep diving on magma worlds actually worth it.Satisforestry
Introduces Satisfactory's Pink Forest ("Red Bamboo Fields") as a Minecraft biome.TreeClimbing
Makes all logs, when part of a tree, act like ladders, and leaves nonsolid when collided from below.DragonIndustries_ExpandedOreProcessing
A SpaceEngineers mod that adds specialized and often more in-depth processing for a few ore types, rewarded with higher yield and/or throughput. Contains derivatives of Hexicube's Stone Crusher and Uranium Centrifuge mods.RealCasual
Because not everyone forgets games are supposed to be fun, and for some people that means easy. The phrase 'Git Gud' is only used by morons or people who value their self-worth based on their ability to sit in front of a computer for six hours, aka morons. Hate the mod? Sure? Are you being forced to use it? No? Then why are you complaining?TurmOil
Redesigns basic oil processing and blue science, reverting the poorly-conceived changes in 17.60. Optionally adds alternate streamlining which does not excessively simplify oil processing and which make realistic sense.Love Open Source and this site? Check out how you can help us