• Stars
    star
    311
  • Rank 134,521 (Top 3 %)
  • Language
    JavaScript
  • Created almost 10 years ago
  • Updated almost 10 years ago

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Repository Details

A very small javascript animation library

Cquence.js

Build Status

Cquence is a very small Javascript animation library developed for banners and advertisement.

Demo

Basic usage

render = null; // Define the render object so that the renderloop knows what to render.

render = Cquence.combine() // Combine fires the sequences in its body the same time

render = Cquence.sequence() // Define the animations in order to create a timeline

Cq.sequence(
	Cq.easIn( :id, :time, { :from }, { :to }),
	Cq.easOut( :id, :time, { :from }, { :to }),
	Cq.sleep( :time ) // Wait utill time is passed
)

Full example

render = Cq.combine(
	Cq.sequence(
	   Cq.sleep( 100 ),
	   Cq.linear('frame3', 10000, { left: -900 }, {left: 300 })
	),
	Cq.sequence(
	  Cq.easeOut('frame1', 2000, { left: -1000 }, { left: 120 }),
	  Cq.easeIn('frame6', 1000, { opacity: 0 }, { opacity: 1}),
	  Cq.easeIn('frame7', 1000, { opacity: 0 }, { opacity: 1}),
	  Cq.combine(
	      Cq.easeIn('frame6', 1500, { opacity: 1 }, { opacity: 0}),
	      Cq.easeIn('frame7', 1500, { opacity: 1 }, { opacity: 0}),
	      Cq.easeIn('frame8', 1500, { opacity: 0 }, { opacity: 1})
	  ),
	  Cq.sleep(1000),
	  Cq.easeIn('frame8', 1000, { opacity: 1 }, { opacity: 0}),
	  Cq.easeIn('frame9', 1000, { opacity: 0, left: -300 }, { opacity: 1, left: 10}),
	  Cq.sleep(1500),
	  Cq.sequence(
	    Cq.combine(
	        Cq.easeIn('frame1', 1500, { left: 120 }, { left: -620 }),
	        Cq.easeOut('frame9', 2000, { opacity: 1, left: 10 }, { opacity: 0, left: -300 })
	    ),
	    Cq.easeIn('frame2', 1000, { opacity: 0 },{ opacity: 0 }),
	    Cq.easeOut('frame10', 1000, { bottom: -260 }, { bottom: 0 })
	  )
	)
);

// launch the animation
Cq.renderloop();

Then your HMTL should look something like this:

<div id='container'>
    <div id='frame1' class ="frame">
        <img src="http://example.com/some_sprite.png">
    </div>
    <div id='frame2' class ="frame">
        <img src="http://example.com/some_sprite.png" style="left: -300px; top: 40px;">
    </div>
    <div id='frame3' class ="frame">
        <img src="http://example.com/some_sprite.png" style="left: -602px">
    </div>
    <div id='frame4' class ="frame">
        <img src="http://example.com/some_sprite.png" style="left: -600px;">
    </div>
    <div id='frame5' class ="frame">
        <img src="http://example.com/some_sprite.png" style="left: -1350px;">
    </div>
    <div id='frame6' class ="frame">
        <p>Hey there,</p>
    </div>
    <div id='frame7' class ="frame">
        <p>People call me</p>
    </div>
    <div id='frame8' class ="frame">
        <p>RamonGebben</p>
    </div>
    <div id='frame9' class ="frame">
        <p>And this is an awesome lib </p>
    </div>
    <div id='frame10' class ="frame">
        <div id="cta">
            <div id="button">Download</div>
        </div>
    </div>
</div>

Development

We use Gulp for build tasks. To minify/uglify for production use:

 gulp compress

Linting

We use jshint for linting. Run the gulp task to check.

 gulp lint

Licence

Copyright (c) 2015 RamonGebben

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.