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Game-Programmer-Study-Notes
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.Unity-Design-Pattern
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现Awesome-Unity-Shader
⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D ShadersReal-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / ReferenceX-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库Real-Time-Rendering-3rd-CN-Summary-Ebook
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。OpenCV3-Intro-Book-Src
📘《OpenCV3编程入门》书本配套源码 |《Introduction to OpenCV3 Programming》Book Source CodePBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)GPU-Gems-Book-Source-Code
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏GPU-Pro-Books-Source-Code
💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏Direct3D-Win32-Book-Src-Code
《Windows游戏编程之从零开始》配套源代码 |《Dream Journey: Windows Game Programming From Scratch》 book source codeUnity-Shader-Resources-List
📋 Unity Shader相关学习资源与链接珍藏 | A list of amazing resources for learning shader writing in Unity.Unity-Mobile-Shader
Ready for Use Unity Mobile ShadersNPR-Cartoon-Shader-Library
NPR-Cartoon-Shader-Library for Unity3DUnity-Shader-Superb-Practice
Unity-Shader-Superb-PracticeUE4-Battery-Collector
A Practice Game Project Using Unreal Engine 4.15 with C++Unity3D-Script-Library
A Script Library of Unity3DUE4-FPS-Game
A First Person Shooter Game Practice Project Using Unreal Engine 4.15 with C++Unity-Toolkit
Unity3D-Toolkit,Some usefull scriptsUnity-StrangeIOC-Framework-Usage
Unity下IOC框架“StrangeIOC”的上手使用与实用性测试 | A trip to The Unity IoC/Binding Framework 'StrangeIOC'.Unity-Entitas-Framework-Usage
Unity下ECS框架"Entitas"的上手使用与实用性测试 | A Trip to The Entity–Component–System(ECS) Framework 'Entitas' in UnityX-PostProcessing-Gallery
Gallery Database for X-PostProcessing LibraryUnity-Mirror-Reflection-Example
Unity3D Mirror Reflection Example||Unity3D镜面反射实现示例UE4-Tank-Game
A Tank Battle Game Practice Project Using Unreal Engine 4.15 with C++UE4-Building-Escape
A Practice Game Project Using Unreal Engine 4.15 with C++Unity-Shader-From-Scratch
Re-understanding of ShaderUnity-Shader-Practice
Shader-PracticeLove Open Source and this site? Check out how you can help us