An easy to use C++ 3D Game Framework
The CX3D Framework
is an easy to use Game Framework for the development of 3D Games in C++.
The framework is written in C++ 17 and it provides a set of features that allow the users to make games quickly at low-level.
At the same time, the users can improve CX3D
by adding new functionalities or extending the existing ones.
Games made upon this framework, and the framework itself, can be easily debugged and compiled in Release and/or Debug Mode.
The project aims to give the developers a complete and total control over the development of their games, starting from the internal low-level
systems like Graphics Engine, Input Manager, Game System etc. arriving to the high-level
classes (e.g. Entities).
This repository contains:
- Source Code of
CX3D Framework
, - Source Code of a series of
Samples
that show how to use the framework (e.g. SpaceShooterGame). - Documentation
The repository contains also branches like AllTutorials
and AssetsAndLibs
, related to the YouTube Tutorial Series called C++ 3D Game Tutorial Series
:
These branches must be considered completely unrelated to the framework.
CX3D Framework
derives from the Tutorial Series above mentioned.
The license is available here.
Features
CX3D Framework
is currently composed by the following (yet incomplete) list of features:
Game System
- Entity System
- Object-Oriented
- Dynamic Creation and Release of custom Entities through templating features:
createEntity<MyEntity>()
- Event-based Logic support:
onCreate()
,onUpdate(f32 deltaTime)
, ... - Default Entity classes available out-of-the-box:
LightEntity
,MeshEntity
,CameraEntity
,...
Graphics Engine
- Graphics APIs:
DirectX 11
- Forward Rendering
- Phong-Based Lighting
- Static Meshes Support:
.obj
(all formats supported bytinyobjloader
) - Textures Support:
.jpg
,.png
,.bmp
,.tga
etc. (all formats supported byDirectXTex
) - Materials Support:
HLSL
Shading Language, Textures, Custom Data Passage
Input Manager
- Mouse Input Events Support
- Keyboard Input Events Support
Windowing System
- Native windowing and event support under Windows.
Quick Guide to build CX3D Framework and Game Sample
Prerequisites:
- Visual Studio 2019 or later.
- Windows 10 or later.
Open SpaceShooterGame.sln
Project, available under the Samples/SpaceShooterGame
folder.
In Visual Studio, press the Local Windows Debugger
button available in the main Toolbar.
Public discussion forum
The Discord Server is the place for project news, discussions of latest developments and any questions you have on how to use the CX3D Framework
to develop your own 3D Games.
Support
This project is available under a free and permissive license, but needs a financial support to sustain its development.
If CX3D Framework
is helpful to you, consider to support it through Patreon
.
Every single contribution makes the difference, regardless the amount.
Many thanks to all the patrons who have supported me so far!
License
The license of this project is based on the modified MIT-License.
That means you can do whatever you want with the code available in this repository.
The only conditions to meet are:
- include the license text in your product (e.g. in the About Window of a GUI Application, About/Credits Section of a 2D/3D VideoGame)
- include the license text in all the source code files (copy-paste the license text to the top of all the source code files you get from this repository, even if you have partially modified them.)
If you want to modify and redistribute the source code files available in this repository, you can optionally add your own copyright notice together with the license text in this way:
...
CX3D Game Framework (https://github.com/PardCode/CX3D)
<project name>, <website link or nothing>
Copyright (c) 2019-2022, PardCode
Copyright (c) <your years>, <your name>
...
The license text is available in the LICENSE
file.