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  • Language
    C#
  • Created over 3 years ago
  • Updated about 2 months ago

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Repository Details

Connect your DualSense Controller, use Adaptive Triggers, Emulate Xbox 360 or DualShock 4 through USB or Bluetooth on PC

DualSenseX

â € â € chat on Discord

🛑 DualSenseX Does NOT have a website, please do NOT visit any sites except here.

DSX has been officially released on Steam!

All future updates will be for the Steam Version.

🛑 DSX on STEAM supports the DualSense Edge on PC 🛑

ã…¤ â €

My other Work

All my Apple Apps (iOS) can be found here

DualSenseM for macOS

About App

App only works with the PS5 Controller DualSense

Bring your DualSense Controller to life on PC with support for Adaptive Triggers!

Emulate with the following while also getting the functionality of a DualSense Controller:

Xbox360

DualShock 4

OFF (for no Emulation, reading only inside app)

Whether you're using Steam or a different platform, you will be able to use DualSenseX with all games!

Connection type supports both USB and Bluetooth with full functionality!

Download and Install

To use DualSenseX,

  • Download the DualSenseX-Setup.zip in Assets from the latest release.

    • To install, double-click DualSenseX-Setup.exe.
  • Very important and required get ViGEmBus Driver:

    • Download the latest ViGEmBus drivers from the ViGEmBus release page.
    • To install, double-click ViGEmBus_Setup_{version}.exe and follow the instructions presented.
  • HidHide Driver (OPTIONAL):

    • Download the latest HidHide drivers from the HidHide release page.
    • To install, double-click HidHideMSI.msi and follow the instructions presented.
    • MAKE SURE YOU REBOOT TO TAKE EFFECT

Once that's done, the DualSense Controller should auto connect to the App.

Features:

  • Support for 20+ Languages
  • Self updating App, I will always strive to make the experience easy and hassle-free
  • Launch App with Windows Startup
  • Speaker/Headphone Jack audio (USB ONLY)
  • Test out the controller to make sure all the buttons and joysticks function as intended
  • Get Battery life status of controller (Connecting through USB cable will show 100% needs to be tweaked)
  • Configure Controller LED to your liking
  • Test out different Adaptive Trigger Modes and controller vibration
  • See a list of supported games in the "Games" Tab (Work in progress)
  • Game doesn't support controller? Map keyboard button clicks to controller buttons to simulate key presses.
  • Auto connect controller when app launches, with ability to also kill steam if it's running.
  • Change between different hand selected backgrounds for the App
  • Dark and Light Mode
  • Custom Border RGB Color with Transparency options
  • and many more...

Screenshot:

Screenshot 2021-05-12 205945

Game Mods with DualSenseX

List of available Game Mods using DualSenseX to communicate with the controller:

DualSenseAT Central Hub Mod App

Central Hub Mod App: DualSenseAT
Game: Many games supported
Author: @TechZiN#7640

Cyberpunk 2077 Mod

Game: Cyberpunk 2077:
Mod Name: DualSense Adaptive Trigger Effects (Nexusmods)
Author: @Limai#4799 

Forza Horizon 4 and 5 Mod

Game: Forza Horizon 4 and 5:
Mod Name: ForzaDualSense (Github)
Author: @rotatingFans#3125 

Game: Assetto Corsa Mod

Game: Assetto Corsa:
Mod Name: DualSenseXLink (Race Department)
Author: @ryunyun#0227

GTA 5 Mod

Game: GTA 5:
Mod Name: DualSense4GTA5 (GitHub)
Author: @John D.#3775 

Duck Game Mod

Game: Duck Game:
Mod Name: DualSense Adaptive Triggers (Steam)
Author: @ThaPhonk?#9118 

Skyrim SE Mod

Game: Skyrim SE:
Mod Name: Skyrim SE Dual Sense Adaptive Trigger Mod
Author: @dvize#9382 

Do NOT use these Mods in online games to avoid getting banned, doing so will be at your own risk. DSX will hold NO responsibility for using these Mods.

For Translators

Want to contribute in translating the app? Click below:

Join Discord Community!

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  • Report Issues
  • Report Bugs
  • Get support
  • Ask questions regarding the App and more!

Reviews:

AJ Bants YouTube Channel

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JUST A BONE YouTube Channel

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For Game Devs

Support your game with DualSense Adaptive Trigger Capabilities With DualSenseX App, find out below how to get it setup, and get your game added within the App for all to see and play!

Trigger State

To get this working with your game, you have 2 methods to communicate with the controller.

First one is UDP Server/Client method through Localhost, Project example can be downloaded here

Second one is the Text file method described below:

There are a few things this App will look for when reading this text file to apply the triggers:

  • LeftTrigger=

  • RightTrigger=

  • VibrateTriggerIntensity= ⠀⠀⠀⠀⠀⠀⠀* A value between 0-255 | VibrateTrigger Required to use this *

  • CustomTriggerValueLeftMode=⠀⠀⠀⠀⠀* CustomTriggerValue Required to use this *

  • CustomTriggerValueRightMode=⠀⠀⠀⠀* CustomTriggerValue Required to use this *

  • ForceLeftTrigger=

  • ForceRightTrigger=


For the LeftTrigger= and RightTrigger=, there are 19 different state possibilities that you can set, which are CASE SENSITIVE:

  • Normal
  • CustomTriggerValue
  • GameCube
  • Resistance
  • Bow
  • Galloping
  • SemiAutomaticGun
  • AutomaticGun
  • Machine
  • Choppy
  • VerySoft
  • Soft
  • Medium
  • Hard
  • VeryHard
  • Hardest
  • Rigid
  • VibrateTriggerPulse
  • VibrateTrigger

for ForceLeftTrigger= and ForceRightTrigger=

  • When using CustomTriggerValue there are 7 different values that goes into each parenthesis 0-255

    • Example: ForceLeftTrigger=(0)(0)(0)(0)(0)(0)(0) or ForceRightTrigger=(0)(0)(0)(0)(0)(0)(0)
  • When using Resistance, there are 2 different values that goes into each parenthesis.

    • First: 0-9 Second: 0-8
    • Example: ForceLeftTrigger=(0)(0) or ForceRightTrigger=(0)(0)
  • When using Bow, there are 4 different values that goes into each parenthesis.

    • First: 0-8 Second: 0-8 Third: 0-8 Fourth: 0-8
    • Example: ForceLeftTrigger=(0)(0)(0)(0) or ForceRightTrigger=(0)(0)(0)(0)
  • When using Galloping, there are 5 different values that goes into each parenthesis.

    • First: 0-8 Second: 0-9 Third: 0-6 Fourth: 0-7 Fifth: 0-255 NOT recomended to go over 40
    • Example: ForceLeftTrigger=(0)(0)(0)(0)(0) or ForceRightTrigger=(0)(0)(0)(0)(0)
  • When using SemiAutomaticGun, there are 4 different values that goes into each parenthesis.

    • First: 0-7 Second: 0-8 Third: 0-8
    • Example: ForceLeftTrigger=(0)(0)(0) or ForceRightTrigger=(0)(0)(0)
  • When using AutomaticGun, there are 4 different values that goes into each parenthesis.

    • First: 0-9 Second: 0-8 Third: 0-255 NOT recomended to go over 40
    • Example: ForceLeftTrigger=(0)(0)(0) or ForceRightTrigger=(0)(0)(0)
  • When using Machine, there are 6 different values that goes into each parenthesis.

    • First: 0-8 Second: 0-9 Third: 0-7 Fourth: 0-7 Fifth: 0-255 NOT recomended to go over 40 Sixth: 0-2 in Decimals, example: 0.1, 0.8, 1.0, 1.8, 2.0 etc...
    • Example: ForceLeftTrigger=(0)(0)(0)(0)(0)(0) or ForceRightTrigger=(0)(0)(0)(0)(0)(0)

When using CustomTriggerValue, there are 17 different mode possibilites that are CASE SENSITIVE you can apply for:

CustomTriggerValueLeftMode=

CustomTriggerValueRightMode=

  • OFF
  • Rigid
  • Rigid A
  • Rigid B
  • Rigid AB
  • Pulse
  • Pulse A
  • Pulse B
  • Pulse AB
  • VibrateResistance
  • VibrateResistance A
  • VibrateResistance B
  • VibrateResistance AB
  • Vibrate Pulse
  • Vibrate Pulse A
  • Vibrate Pulse B
  • Vibrate Pulse AB

Examples of Trigger States in Textfile:


Apply Normal State:

LeftTrigger=Normal
RightTrigger=Normal

Apply Rigid State:

LeftTrigger=Rigid
RightTrigger=Rigid

Apply VibrateTrigger State for right Trigger:

LeftTrigger=Normal
RightTrigger=VibrateTrigger
VibrateTriggerIntensity=40

CustomTriggerValue State for right Trigger and GameCube for left Trigger:

LeftTrigger=GameCube
RightTrigger=CustomTriggerValue
CustomTriggerValueRightMode=VibrateResistance B
ForceRightTrigger=(10)(255)(0)(0)(0)(0)(0)

CustomTriggerValue State for both Triggers:

LeftTrigger=CustomTriggerValue
RightTrigger=CustomTriggerValue
CustomTriggerValueLeftMode=Rigid A
CustomTriggerValueRightMode=VibrateResistance B
ForceLeftTrigger=(10)(255)(0)(0)(0)(0)(0)
ForceRightTrigger=(10)(255)(0)(0)(0)(0)(0)

VibrateTrigger State for Right Trigger and CustomTriggerValue for the left :

LeftTrigger=CustomTriggerValue
RightTrigger=VibrateTrigger
VibrateTriggerIntensity= 10
CustomTriggerValueLeftMode=Rigid A
ForceLeftTrigger=(10)(255)(0)(0)(0)(0)(0)

Resistance State for Right Trigger :

RightTrigger=Resistance
ForceRightTrigger=(0)(8)

Machine State for Left Trigger :

RightTrigger=Machine
ForceLeftTrigger=(0)(9)(7)(7)(10)(0.0)

AutomaticGun State for right Trigger and GameCube for left trigger:

LeftTrigger=GameCube
RightTrigger=AutomaticGun
ForceRightTrigger=(0)(8)(15)

Note : Best is to not leave spaces or extra unnecessary lines except for the lines you need to reduce the delay in reading the text file.

You can mix and match between states to get the desired effect for your game.

From previous testing, I believe you can write to a text file every frame, as the App will only read from that file.

For best results, I recommend you include the batch file with your game and have it execute when loading your game, which is explained below.

Batch File:

This batch file will open the DualSenseX App and auto connect to the controller, and begin applying the trigger states from the text file.

To get started, download the zip file from above and attach the .Bat file in the directory of your game. Edit the batch file according to your Game Title and the name of the text file that your game will write to.

Upon launching the game, you should execute this batch file, which will open a new window of DualSenseX that takes in 2 paramaters from the batch file explained below and inside the batch file:

Both the batch file and the text file must be in the same directory with your game, the batch file gets the location of the text file depending on where the batch file is located.

  • Replace GAMENAME with your Game Title.
  • Replace TEXTFILENAME.txt with your text file name, while also including the .txt extension at the end

Acknowledgement and Reference

This App would not be possible without:

I thank all of you!