HellSpawner
Join us on IRC!: ircs://irc.libera.chat/#opendiablo2
About this project
HellSpawner is the toolset used for developing games on the OpenDiablo2 engine.
Getting the source
To download code use a following command:
git clone --recurse-submodules https://github.com/OpenDiablo2/hellspawner
or after pulling the source, download submodules:
git submodule update --init --recursive
Then, you need to download go's dependencies:
In root of your project run go get -d
Run project by go run .
If you're using Unix-based OS, you can build project with included building script: run ./build.sh
Windows users must have minGW compiler installed (x32 or x64 depending on processor bit capacity and Windows build version) and put path to minGW/bin folder to system PATH variable.
mingw-x64 installer: https://sourceforge.net/projects/mingw-w64/files/latest/download
mingw for x32/x64 installer: https://sourceforge.net/projects/mingw-w64/
See steps 3 and 4 of this guide.
Contributing
If you find something you'd like to fix that's obviously broken, create a branch, commit your code, and submit a pull request. If it's a new or missing feature you'd like to see, add an issue, and be descriptive!
If you'd like to help out and are not quite sure how, you can look through any open issues and tasks, or ask for tasks on our discord server.
Lint Errors
We use golangci-lint
to catch lint errors, and we require all contributors to install and use
it. Installation instructions can be found here.
VS Code Extensions
The following extensions are recommended for working with this project:
- ms-vscode.go
- defaltd.go-coverage-viewer
When you open the workspace for the first time, Visual Studio Code will automatically suggest these extensions for installation.
Alternatively you can get to it by going to settings Ctrl+,, expanding Extensions
and selecting Go configuration
,
then clicking on Edit in settings.json
. Just paste that section where appropriate.
Status
For now (start of July 2021) you can use HellSpawner to:
- create projects
- browse MPQ archives
- view following file formats:
- DC6 and DCC - animations
- WAV - sound files
- TXT - data tables
- edit:
- COF - animation data
- TBL - font tables
- TBL - string tables
- TXT - text files
- DAT - palettes
- PL2 - palette transforms
- DT1 - map tiles
- DS1 - map preset
- D2 - animation data
Much work has been made in the background, but a lot of work still has to be done for the project to be complete.
Feel free to contribute!