• Stars
    star
    242
  • Rank 167,048 (Top 4 %)
  • Language
    Lua
  • License
    Other
  • Created about 5 years ago
  • Updated over 1 year ago

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Repository Details

Clean, ready to use version of OTClientV8 - Alternative, highly optimized Tibia client

OTClientV8

OTClientV8 is highly optimized, cross-platform tile based 2d game engine built with c++17, lua, physfs, OpenGL ES 2.0 and OpenAL. It has been created as alternative client for game called Tibia, but now it's much more functional and powerful. It works well even on 12 years old computers. In 2023 it reached 1 mln unique installations, including 250k android installations.

Supported platforms:

Forum: https://otland.net/forums/otclient.494/

Discord: https://discord.gg/feySup6

Website: http://otclient.ovh

Wiki: https://github.com/OTCv8/otclientv8/wiki

Version for developers (sources)

In this repository, you can find clean, always up-to-date, ready to use version of OTClientv8. Most commits starting from version 3.0 are automated using GitHub Actions. If you want to help with development, please visit repository for developers - https://github.com/OTCv8/otcv8-dev

FEATURES

  • Rewritten and optimized rendering (60 fps on 11 years old computer)
  • Better DirectX9 and DirectX11 support
  • Adaptive rendering (automated graphics optimizations)
  • Rewritten and optimized light rendering
  • Rewritten path finding and auto walking
  • Rewritten walking system with animations
  • HTTP/HTTPS lua API with JSON support
  • WebSocket lua API
  • Auto updater with failsafe (recovery) mode
  • New filesystem
  • File encryption and compression
  • Automatic diagnostic system
  • Refreshed interface
  • New crash and error handler
  • New HTTP login protocol
  • Ingame shop
  • Updated hotkey manager
  • Updated and optimized battle list
  • Crosshair, floor fading, extra health/mana bars and panels
  • Much more client options
  • Removed a lot of useless and outdated things
  • Advanced bot
  • Linux version
  • Full tibia 11.00 support
  • Layouts
  • New login server (with ingame account and character creation)
  • Support for proxies to lower latency and protect against DDoS

And hundreds of smaller features, optimizations and bug fixes!

Check out Wiki page to see how activate and use new features

Old tools, like updater and tutorials has been moved to: OTCv8/otcv8-tools

There's github repo of tfs 1.3 with otclientv8 features: OTCv8/otclientv8-tfs

Quick Start for players

Download whole repository and run one of binary file.

Quick Start for server owners

Open init.lua and edit:

-- CONFIG
APP_NAME = "otclientv8" -- important, change it, it's name for config dir and files in appdata
APP_VERSION = 1337      -- client version for updater and login to indentify outdated client
DEFAULT_LAYOUT = "retro"

-- If you don't use updater or other service, set it to updater = ""
Services = {
  website = "http://otclient.ovh", -- currently not used
  updater = "http://otclient.ovh/api/updater.php",
  news = "http://otclient.ovh/api/news.php",
  stats = "",
  crash = "http://otclient.ovh/api/crash.php",
  feedback = "http://otclient.ovh/api/feedback.php"
}

-- Servers accept http login url or ip:port:version
Servers = {
  OTClientV8 = "http://otclient.ovh/api/login.php",
  OTClientV8proxy = "http://otclient.ovh/api/login.php?proxy=1",
  OTClientV8classic = "otclient.ovh:7171:1099",
  OTClientV8cwithfeatures = "otclient.ovh:7171:1099:25:30:80:90",
}
ALLOW_CUSTOM_SERVERS = true -- if true it will show option ANOTHER on server list
-- CONFIG END

Also remember to add your sprite and data file to data/things

That's it, you're ready to use OTClientV8.

DirectX version requires 3 dlls: libEGL.dll libGLESv2.dll d3dcompiler_47.dll

If it can't start (missing dlls) then user need to install visual studio 2019 redistributable x86: https://aka.ms/vs/16/release/vc_redist.x86.exe