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    380
  • Rank 112,766 (Top 3 %)
  • Language
    C++
  • License
    MIT License
  • Created almost 7 years ago
  • Updated about 1 year ago

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Repository Details

Advanced scripting and mod support for Divinity Original Sin 2

Norbyte's Divinity Script Extender

Downloads available >>>HERE<<<.

The Script Extender toolkit adds previously unavailable features to the scripting language of the game.

Features:

  • Lots of new Osiris calls and queries (API Documentation)
  • Lua scripting (API Documentation)
  • Real-time debugging of Osiris code (Usage)
  • Significant improvements in modded game loading times
  • Debug logging of Osiris rule execution/compilation

Configuration

The following configuration variables can be set in the OsirisExtenderSettings.json file:

Variable Type Description
CreateConsole Boolean Creates a console window that logs extender internals. Mainly useful for debugging.
EnableLogging Boolean Enable logging of Osiris activity (rule evaluation, queries, etc.) to a log file.
LogRuntime Boolean Log extender console and script output to a log file.
LogCompile Boolean Log Osiris story compilation to a log file.
LogFailedCompile Boolean Log errors during Osiris story compilation to a log file.
LogDirectory String Directory where the generated Osiris logs will be stored. Default is My Documents\OsirisLogs
EnableExtensions Boolean Make the Osiris extension functionality available ingame or in the editor.
SendCrashReports Boolean Upload minidumps to the crash report collection server after a game crash.
DumpNetworkStrings Boolean Dumps the NetworkFixedString table to LogDirectory. Mainly useful for debugging desync issues.
DeveloperMode Boolean Enables various debug functionality for development purposes.
DisableModValidation Boolean Disable module hashing when loading modules.
EnableAchievements Boolean Re-enable achievements for modded games.
EnableDebugger Boolean Enables the Osiris debugger interface
DebuggerPort Integer Port number the Osiris debugger will listen on (default 9999)
EnableLuaDebugger Boolean Enables the Lua debugger interface
LuaDebuggerPort Integer Port number the Lua debugger will listen on (default 9998)
DefaultToClientConsole Boolean Makes the console default to the client context instead of server. Defaults to false.
ClearOnReset Boolean Clears the console window upon a manual Lua reset. Defaults to false.