• Stars
    star
    63
  • Rank 482,814 (Top 10 %)
  • Language
    C++
  • Created over 4 years ago
  • Updated over 4 years ago

Reviews

There are no reviews yet. Be the first to send feedback to the community and the maintainers!

Repository Details

A Direct-X Shader Tool

More Repositories

1

Unity-MPipeline

Customized High-Quality Rendering Pipeline in Unity3D
C#
900
star
2

Unity-Volumetric-Light

A powerful volumetric light plugin based on post-processing in Unity3D
HLSL
451
star
3

Unity-Ground-Truth-Ambient-Occlusion

A physically based screen space ambient occulsion post processing effect
HLSL
308
star
4

Unity-Human-Skin-Shader-PC

A realistic & physically based human skin shader
C#
235
star
5

Unity-MPipeline-Framework

A convenient programming framework for Scriptable Rendering Pipeline
C#
201
star
6

Virtual-Engine

A DirectX 12 Practice
C++
160
star
7

Unity-Realtime-Planar-Mirror

Powerful, deeply optimized real-time planar mirror in Unity.
ShaderLab
101
star
8

DirectX-12-Tutorial

A simple DirectX-12 tutorial
C
88
star
9

Unity-Screen-Space-Reflection

Clearly Screen Space Reflection!
HLSL
78
star
10

Unity-Custom-Rendering-Pipline

A custom rendering pipeline(not SRP)'s practice & implement
ShaderLab
74
star
11

Unity-Tessellation-PBR-Shaders

Deeply optimized tessellation PBR shaders in Unity DX11
ShaderLab
55
star
12

Unity-Collapsible-Ground

Collapsible ground by Unity DX11 Tessellation & sub camera render
ShaderLab
50
star
13

Unity-Deferred-Lighting-Model

Optimized lighting processing shaders for deferred rendering path
ShaderLab
37
star
14

Universal-Renderer-Descriptor

C++
28
star
15

Virtual-Engine-UnityTools

Unity Editor tools for Virtual Engine
C#
14
star
16

Unity-SRP-NAIVE-Test

Some useful map edit tools in Unity3D
ShaderLab
5
star
17

lua-runtime

lua-runtime(https://www.lua.org/) with xmake compile
C
3
star
18

Maxwheel

Some wheels used by myself
C++
3
star