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bytemuck
A crate for mucking around with piles of bytestinyvec
Just, really the littlest Vec you could need. So smol.wide
A crate to help you go wide. By which I mean use SIMD stuff.beryllium
An opinionated set of high level wrappers for the `fermium` SDL2 bindings.fermium
An easy to build and use set of SDL2 bindings.safe_arch
Exposes arch-specific intrinsics as safe function (via cfg).bitfrob
Helps you frob those bitsphosphorus
gl.xml parser / GL bindings generatorzstring
Zero-terminated string types for FFI.rusty-xinput
Safe dynamic loading of xinputgl33
Rust bindings to OpenGL 3.3utf16_lit
Lets you make utf16 literals in rust.chlorine
Just the C types for `no_std`, but builds faster.pack1
Byte array newtypes of various primitive types.randomize
Minimal randomization library.magnesium
A minimal XML iterator.gl46
Rust bindings to OpenGL 4.6 (plus some extensions)vkvk
A vulkan library.sdl3-sys-rs
yacurses
yet another curses libdice-bot-rs
A Discord bot for rolling dicedmgrs
Dot-matrix Game: Rusty Stylegba-from-scratch-rs
GBA From Scratch With Rustgamecrab
A Game Boy (Color) emulator project written in Rust.sharecart1000-rs
A sharecart1000 library for rustgba-img-convert
An image converter program for making GBA compatible datapng_filters
PNG filtering related functionslawrencium
Bindings to a very limited subset of the Win32 API.gba-compression
Pure Rust implementations of the compression/decompression routines used by the GBArpgsanta_2022
Lokathor's RPG Santa entry for 2022bracer
Macros to help write ARM assemblyptr_iter
Crate for iterating a pointer.uwu
OwOgles30
Rust bindings for GLES 3.0imagine
Barebones image opening library.hektor
Math librarychromium
Helps add some stability to your metal!yagbas
Yet Another Game Boy Assemblerpixel_formats
Types for various pixel formats.tagged_bytes
const_parse
Provides `const fn` for parsing values. Currently, only `u128` is supported.kpasim
Yet another game boy emulator, the world will never have enough.flerovium
Experiments with Gameboy stuffaeabi_fns
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