Cubism Web Framework
This is a framework for using models output by Live2D Cubism 4 Editor in applications.
It provides various functions for displaying and manipulating the model. It is used in conjunction with the Live2D Cubism Core library to load the model.
You can use it as a JavaScript library that can be used in the browser by building.
License
Please check the license before using this SDK.
Development environment
Node.js
- 20.1.0
- 18.16.0
- 16.20.0
TypeScript
5.0.4
Development environment construction
- Install [Node.js] and [Visual Studio Code]
- Open this project in Visual Studio Code and install the recommended extensions
- You can check them by typing
@recommended
from the Extensions tab
- You can check them by typing
- Enter
>Tasks: Run Task
in the command palette (View > Command Palette...) to display the task list - Select
npm: install
to download the dependent packages
You can execute various commands from the task list on the command palette.
NOTE: Settings for debugging are described in .vscode/tasks.json
.
Task list
npm: build
Builds the source file and outputs to the dist
directory.
You can change the settings by editing tsconfig.json
.
npm: test
Performs a TypeScript type check test.
You can change the settings by editing tsconfig.json
.
npm: lint
Performs static analysis of TypeScript files in the src
directory.
You can change the settings by editing .eslintrc.yml
.
npm: lint:fix
Performs static analysis and automatic modification of TypeScript files in the src
directory.
You can change the settings by editing .eslintrc.yml
.
npm: clean
Deletes the build deliverable directory (dist
).
Components
effect
Provides functions such as automatic blinking and lip sync to add motion information as an effect to the model.
id
Provides functions to manage the parameter name, part name, and Drawable name set in the model with unique types.
math
Provides arithmetic functions required for manipulating and drawing the model, such as matrix and vector calculations.
model
Provides various functions (generate, update, destroy) for handling the model.
motion
Provides various functions (motion playback, parameter blending) for applying motion data to the model.
physics
Provides functions for applying transformation manipulations due to physics to the model.
rendering
Provides a renderer that implements graphics instructions for drawing the model.
type
Provides type definitions for use within the framework.
utils
Provides utility functions such as JSON parser and log output.
Live2D Cubism Core for Web
Cubism Core for Web is not included in this repository.
Please download it from the Cubism SDK for Web.
Samples
Please refer to CubismWebSamples for implementation examples of standard applications.
Manual
Changelog
Please refer to CHANGELOG.md for the changelog of this repository.
Contributing
There are many ways to contribute to the project: logging bugs, submitting pull requests on this GitHub, and reporting issues and making suggestions in Live2D Community.
Forking And Pull Requests
We very much appreciate your pull requests, whether they bring fixes, improvements, or even new features. Note, however, that the wrapper is designed to be as lightweight and shallow as possible and should therefore only be subject to bug fixes and memory/performance improvements. To keep the main repository as clean as possible, create a personal fork and feature branches there as needed.
Bugs
We are regularly checking issue-reports and feature requests at Live2D Community. Before filing a bug report, please do a search in Live2D Community to see if the issue-report or feature request has already been posted. If you find your issue already exists, make relevant comments and add your reaction.
Suggestions
We're also interested in your feedback for the future of the SDK. You can submit a suggestion or feature request at Live2D Community. To make this process more effective, we're asking that you include more information to help define them more clearly.
Community
If you want to suggest or ask questions about how to use the Cubism SDK between users, please use the community.