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  • License
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  • Created almost 9 years ago
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Repository Details

Socket framework for Swift using the Swift Package Manager. Works on iOS, macOS, and Linux.

APIDoc Build Status - Master macOS iOS Linux Apache 2 Slack Status

BlueSocket

Socket framework for Swift using the Swift Package Manager. Works on iOS, macOS, and Linux.

Prerequisites

Swift

  • Swift Open Source swift-5.1-RELEASE toolchain (Minimum REQUIRED for latest release)
  • Swift Open Source swift-5.4-RELEASE toolchain (Recommended)
  • Swift toolchain included in Xcode Version 11.0 or higher.

macOS

  • macOS 10.14.6 (Mojave) or higher.
  • Xcode Version 11.0 or higher using one of the above toolchains.
  • Xcode Version 12.5 or higher using the included toolchain (Recommended).
  • Secure Transport is provided by macOS.

iOS

  • iOS 10.0 or higher
  • Xcode Version 11.0 or higher using one of the above toolchains.
  • Xcode Version 12.5 or higher using the included toolchain (Recommended).

Note:

If creating a UDP server on iOS, you may need to follow a few steps:

Linux

  • Ubuntu 16.04 or 18.04
  • One of the Swift Open Source toolchains listed above.

Other Platforms

  • BlueSocket is NOT supported on watchOS since POSIX/BSD/Darwin sockets are not supported on the actual device although they are supported in the simulator.
  • BlueSocket should work on tvOS but has NOT been tested.

Add-ins

  • BlueSSLService can be used to add SSL/TLS support.
    • If using this package, please note that the libssl-dev package is required to be installed when building on Linux.

Build

To build Socket from the command line:

% cd <path-to-clone>
% swift build

Testing

To run the supplied unit tests for Socket from the command line:

% cd <path-to-clone>
% swift build
% swift test

Using BlueSocket

Including in your project

Swift Package Manager

To include BlueSocket into a Swift Package Manager package, add it to the dependencies attribute defined in your Package.swift file. You can select the version using the majorVersion and minor parameters. For example:

	dependencies: [
		.Package(url: "https://github.com/Kitura/BlueSocket.git", majorVersion: <majorVersion>, minor: <minor>)
	]

Carthage

To include BlueSocket in a project using Carthage, add a line to your Cartfile with the GitHub organization and project names and version. For example:

	github "Kitura/BlueSocket" ~> <majorVersion>.<minor>

CocoaPods

To include BlueSocket in a project using CocoaPods, you just add BlueSocket to your Podfile, for example:

    platform :ios, '10.0'

    target 'MyApp' do
        use_frameworks!
        pod 'BlueSocket'
    end

Before starting

The first thing you need to do is import the Socket framework. This is done by the following:

import Socket

Family, Type and Protocol Support

BlueSocket supports the following families, types and protocols:

  • Families:
    • IPV4: Socket.ProtocolFamily.inet
    • IPV6: Socket.ProtocolFamily.inet6
    • UNIX: Socket.ProtocolFamily.unix
  • Types:
    • Stream: Socket.SocketType.stream
    • Datagram: Socket.SocketType.datagram
  • Protocols:
    • TCP: Socket.SocketProtocol.tcp
    • UDP: Socket.SocketProtocol.udp
    • UNIX: Socket.SocketProtocol.unix

Creating a socket.

BlueSocket provides four different factory methods that are used to create an instance. These are:

  • create() - This creates a fully configured default socket. A default socket is created with family: .inet, type: .stream, and proto: .tcp.
  • create(family family: ProtocolFamily, type: SocketType, proto: SocketProtocol) - This API allows you to create a configured Socket instance customized for your needs. You can customize the protocol family, socket type and socket protocol.
  • create(connectedUsing signature: Signature) - This API will allow you create a Socket instance and have it attempt to connect to a server based on the information you pass in the Socket.Signature.
  • create(fromNativeHandle nativeHandle: Int32, address: Address?) - This API lets you wrap a native file descriptor describing an existing socket in a new instance of Socket.

Setting the read buffer size.

BlueSocket allows you to set the size of the read buffer that it will use. Then, depending on the needs of the application, you can change it to a higher or lower value. The default is set to Socket.SOCKET_DEFAULT_READ_BUFFER_SIZE which has a value of 4096. The minimum read buffer size is Socket.SOCKET_MINIMUM_READ_BUFFER_SIZE which is set to 1024. Below illustrates how to change the read buffer size (exception handling omitted for brevity):

let mySocket = try Socket.create()
mySocket.readBufferSize = 32768

The example above sets the default read buffer size to 32768. This setting should be done prior to using the Socket instance for the first time.

Closing a socket.

To close the socket of an open instance, the following function is provided:

  • close() - This function will perform the necessary tasks in order to cleanly close an open socket.

Listen on a socket (TCP/UNIX).

To use BlueSocket to listen for a connection on a socket the following API is provided:

  • listen(on port: Int, maxBacklogSize: Int = Socket.SOCKET_DEFAULT_MAX_BACKLOG, allowPortReuse: Bool = true, node: String? = nil) The first parameter port, is the port to be used to listen on. The second parameter, maxBacklogSize allows you to set the size of the queue holding pending connections. The function will determine the appropriate socket configuration based on the port specified. For convenience on macOS, the constant Socket.SOCKET_MAX_DARWIN_BACKLOG can be set to use the maximum allowed backlog size. The default value for all platforms is Socket.SOCKET_DEFAULT_MAX_BACKLOG, currently set to 50. For server use, it may be necessary to increase this value. To allow the reuse of the listening port, set allowPortReuse to true. If set to false, a error will occur if you attempt to listen on a port already in use. The DEFAULT behavior is to allow port reuse. The last parameter, node, can be used to listen on a specific address. The value passed is an optional String containing the numerical network address (for IPv4, numbers and dots notation, for iPv6, hexidecimal strting). The DEFAULT behavior is to search for an appropriate interface. If node is improperly formatted a SOCKET_ERR_GETADDRINFO_FAILED error will be returned. If node is properly formatted but the address specified is not available, a SOCKET_ERR_BIND_FAILED will be returned.
  • listen(on path: String, maxBacklogSize: Int = Socket.SOCKET_DEFAULT_MAX_BACKLOG) This API can only be used with the .unix protocol family. The first parameter path, is the path to be used to listen on. The second parameter, maxBacklogSize allows you to set the size of the queue holding pending connections. The function will determine the appropriate socket configuration based on the port specified. For convenience on macOS, the constant Socket.SOCKET_MAX_DARWIN_BACKLOG can be set to use the maximum allowed backlog size. The default value for all platforms is Socket.SOCKET_DEFAULT_MAX_BACKLOG, currently set to 50. For server use, it may be necessary to increase this value.

Example:

The following example creates a default Socket instance and then immediately starts listening on port 1337. Note: Exception handling omitted for brevity, see the complete example below for an example of exception handling.

var socket = try Socket.create()
try socket.listen(on: 1337)

Accepting a connection from a listening socket (TCP/UNIX).

When a listening socket detects an incoming connection request, control is returned to your program. You can then either accept the connection or continue listening or both if your application is multi-threaded. BlueSocket supports two distinct ways of accepting an incoming connection. They are:

  • acceptClientConnection(invokeDelegate: Bool = true) - This function accepts the connection and returns a new Socket instance based on the newly connected socket. The instance that was listening in unaffected. If invokeDelegate is false and the Socket has an SSLService delegate attached, you MUST call the invokeDelegateOnAccept method using the Socket instance that is returned by this function.
  • invokeDelegateOnAccept(for newSocket: Socket) - If the Socket instance has a SSLService delegate, this will invoke the delegates accept function to perform SSL negotiation. It should be called with the Socket instance returned by acceptClientConnection. This function will throw an exception if called with the wrong Socket instance, called multiple times, or if the Socket instance does NOT have a SSLService delegate.
  • acceptConnection() - This function accepts the incoming connection, replacing and closing the existing listening socket. The properties that were formerly associated with the listening socket are replaced by the properties that are relevant to the newly connected socket.

Connecting a socket to a server (TCP/UNIX).

In addition to the create(connectedUsing:) factory method described above, BlueSocket supports three additional instance functions for connecting a Socket instance to a server. They are:

  • connect(to host: String, port: Int32, timeout: UInt = 0) - This API allows you to connect to a server based on the hostname and port you provide. Note: an exception will be thrown by this function if the value of port is not in the range 1-65535. Optionally, you can set timeout to the number of milliseconds to wait for the connect. Note: If the socket is in blocking mode it will be changed to non-blocking mode temporarily if a timeout greater than zero (0) is provided. The returned socket will be set back to its original setting (blocking or non-blocking). If the socket is set to non-blocking and no timeout value is provided, an exception will be thrown. Alternatively, you can set the socket to non-blocking after successfully connecting.
  • connect(to path: String) - This API can only be used with the .unix protocol family. It allows you to connect to a server based on the path you provide.
  • connect(using signature: Signature) - This API allows you specify the connection information by providing a Socket.Signature instance containing the information. Refer to Socket.Signature in Socket.swift for more information.

Reading data from a socket (TCP/UNIX).

BlueSocket supports four different ways to read data from a socket. These are (in recommended use order):

  • read(into data: inout Data) - This function reads all the data available on a socket and returns it in the Data object that was passed.
  • read(into data: NSMutableData) - This function reads all the data available on a socket and returns it in the NSMutableData object that was passed.
  • readString() - This function reads all the data available on a socket and returns it as an String. A nil is returned if no data is available for reading.
  • read(into buffer: UnsafeMutablePointer<CChar>, bufSize: Int, truncate: Bool = false) - This function allows you to read data into a buffer of a specified size by providing an unsafe pointer to that buffer and an integer the denotes the size of that buffer. This API (in addition to other types of exceptions) will throw a Socket.SOCKET_ERR_RECV_BUFFER_TOO_SMALL if the buffer provided is too small, unless truncate = true in which case the socket will act as if only bufSize bytes were read (unretrieved bytes will be returned in the next call). If truncate = false, you will need to call again with proper buffer size (see Error.bufferSizeNeededin Socket.swift for more information).
  • Note: All of the read APIs above except readString() can return zero (0). This can indicate that the remote connection was closed or it could indicate that the socket would block (assuming you've turned off blocking). To differentiate between the two, the property remoteConnectionClosed can be checked. If true, the socket remote partner has closed the connection and this Socket instance should be closed.

Writing data to a Socket (TCP/UNIX).

In addition to reading from a socket, BlueSocket also supplies four methods for writing data to a socket. These are (in recommended use order):

  • write(from data: Data) - This function writes the data contained within the Data object to the socket.
  • write(from data: NSData) - This function writes the data contained within the NSData object to the socket.
  • write(from string: String) - This function writes the data contained in the String provided to the socket.
  • write(from buffer: UnsafeRawPointer, bufSize: Int) - This function writes the data contained within the buffer of the specified size by providing an unsafe pointer to that buffer and an integer that denotes the size of that buffer.

Listening for a datagram message (UDP).

BlueSocket supports three different ways to listen for incoming datagrams. These are (in recommended use order):

  • listen(forMessage data: inout Data, on port: Int, maxBacklogSize: Int = Socket.SOCKET_DEFAULT_MAX_BACKLOG) - This function listens for an incoming datagram, reads it and returns it in the passed Data object. It returns a tuple containing the number of bytes read and the Address of where the data originated.
  • listen(forMessage data: NSMutableData, on port: Int, maxBacklogSize: Int = Socket.SOCKET_DEFAULT_MAX_BACKLOG) - This function listens for an incoming datagram, reads it and returns it in the passed NSMutableData object. It returns a tuple containing the number of bytes read and the Address of where the data originated.
  • listen(forMessage buffer: UnsafeMutablePointer<CChar>, bufSize: Int, on port: Int, maxBacklogSize: Int = Socket.SOCKET_DEFAULT_MAX_BACKLOG) - This function listens for an incoming datagram, reads it and returns it in the passed Data object. It returns a tuple containing the number of bytes read and the Address of where the data originated.
  • Note 1: These functions will determine the appropriate socket configuration based on the port specified. Setting the value of port to zero (0) will cause the function to determine a suitable free port.
  • Note 2: The parameter, maxBacklogSize allows you to set the size of the queue holding pending connections. The function will determine the appropriate socket configuration based on the port specified. For convenience on macOS, the constant Socket.SOCKET_MAX_DARWIN_BACKLOG can be set to use the maximum allowed backlog size. The default value for all platforms is Socket.SOCKET_DEFAULT_MAX_BACKLOG, currently set to 50. For server use, it may be necessary to increase this value.

Reading a datagram (UDP).

BlueSocket supports three different ways to read incoming datagrams. These are (in recommended use order):

  • readDatagram(into data: inout Data) - This function reads an incoming datagram and returns it in the passed Data object. It returns a tuple containing the number of bytes read and the Address of where the data originated.
  • readDatagram(into data: NSMutableData) - This function reads an incoming datagram and returns it in the passed NSMutableData object. It returns a tuple containing the number of bytes read and the Address of where the data originated.
  • readDatagram(into buffer: UnsafeMutablePointer<CChar>, bufSize: Int) - This function reads an incoming datagram and returns it in the passed Data object. It returns a tuple containing the number of bytes read and the Address of where the data originated. If the amount of data read is more than bufSize only bufSize will be returned. The remainder of the data read will be discarded.

Writing a datagram (UDP).

BlueSocket also supplies four methods for writing datagrams to a socket. These are (in recommended use order):

  • write(from data: Data, to address: Address) - This function writes the datagram contained within the Data object to the socket.
  • write(from data: NSData, to address: Address) - This function writes the datagram contained within the NSData object to the socket.
  • write(from string: String, to address: Address) - This function writes the datagram contained in the String provided to the socket.
  • write(from buffer: UnsafeRawPointer, bufSize: Int, to address: Address) - This function writes the data contained within the buffer of the specified size by providing an unsafe pointer to that buffer and an integer that denotes the size of that buffer.
  • Note: In all four of the APIs above, the address parameter represents the address for the destination you are sending the datagram to.

IMPORTANT NOTE about NSData and NSMutableData

The read and write APIs above that use either NSData or NSMutableData will probably be deprecated in the not so distant future.

Miscellaneous Utility Functions

  • hostnameAndPort(from address: Address) - This class function provides a means to extract the hostname and port from a given Socket.Address. On successful completion, a tuple containing the hostname and port are returned.
  • checkStatus(for sockets: [Socket]) - This class function allows you to check status of an array of Socket instances. Upon completion, a tuple containing two Socket arrays is returned. The first array contains the Socket instances are that have data available to be read and the second array contains Socket instances that can be written to. This API does not block. It will check the status of each Socket instance and then return the results.
  • wait(for sockets: [Socket], timeout: UInt, waitForever: Bool = false) - This class function allows for monitoring an array of Socket instances, waiting for either a timeout to occur or data to be readable at one of the monitored Socket instances. If a timeout of zero (0) is specified, this API will check each socket and return immediately. Otherwise, it will wait until either the timeout expires or data is readable from one or more of the monitored Socket instances. If a timeout occurs, this API will return nil. If data is available on one or more of the monitored Socket instances, those instances will be returned in an array. If the waitForever flag is set to true, the function will wait indefinitely for data to become available regardless of the timeout value specified.
  • createAddress(host: String, port: Int32) - This class function allows for the creation of Address enum given a host and port. On success, this function returns an Address or nil if the host specified doesn't exist.
  • isReadableOrWritable(waitForever: Bool = false, timeout: UInt = 0) - This instance function allows to determine whether a Socket instance is readable and/or writable. A tuple is returned containing two Bool values. The first, if true, indicates the Socket instance has data to read, the second, if true, indicates that the Socket instance can be written to. waitForever if true, causes this routine to wait until the Socket is either readable or writable or an error occurs. If false, the timeout parameter specifies how long to wait. If a value of zero (0) is specified for the timeout value, this function will check the current status and immediately return. This function returns a tuple containing two booleans, the first readable and the second, writable. They are set to true if the Socket is either readable or writable repsectively. If neither is set to true, a timeout has occurred. Note: If you're attempting to write to a newly connected Socket, you should ensure that it's writable before attempting the operation.
  • setBlocking(shouldBlock: Bool) - This instance function allows you control whether or not this Socket instance should be placed in blocking mode or not. Note: All Socket instances are, by default, created in blocking mode.
  • setReadTimeout(value: UInt = 0) - This instance function allows you to set a timeout for read operations. value is a UInt the specifies the time for the read operation to wait before returning. In the event of a timeout, the read operation will return 0 bytes read and errno will be set to EAGAIN.
  • setWriteTimeout(value: UInt = 0) - This instance function allows you to set a timeout for write operations. value is a UInt the specifies the time for the write operation to wait before returning. In the event of a timeout, the write operation will return 0 bytes written and errno will be set to EAGAIN for TCP and UNIX sockets, for UDP, the write operation will succeed regardless of the timeout value.
  • udpBroadcast(enable: Bool) - This instance function is used to enable broadcast mode on a UDP socket. Pass true to enable broadcast, false to disable. This function will throw an exception if the Socket instance is not a UDP socket.

Complete Example

The following example shows how to create a relatively simple multi-threaded echo server using the new GCD based Dispatch API. What follows is code for a simple echo server that once running, can be accessed via telnet ::1 1337.

import Foundation
import Socket
import Dispatch

class EchoServer {
	
	static let quitCommand: String = "QUIT"
	static let shutdownCommand: String = "SHUTDOWN"
	static let bufferSize = 4096
	
	let port: Int
	var listenSocket: Socket? = nil
	var continueRunningValue = true
	var connectedSockets = [Int32: Socket]()
	let socketLockQueue = DispatchQueue(label: "com.kitura.serverSwift.socketLockQueue")
	var continueRunning: Bool {
		set(newValue) {
			socketLockQueue.sync {
				self.continueRunningValue = newValue
			}
		}
		get {
			return socketLockQueue.sync {
				self.continueRunningValue
			}
		}
	}

	init(port: Int) {
		self.port = port
	}
	
	deinit {
		// Close all open sockets...
		for socket in connectedSockets.values {
			socket.close()
		}
		self.listenSocket?.close()
	}
	
	func run() {
		
		let queue = DispatchQueue.global(qos: .userInteractive)
		
		queue.async { [unowned self] in
			
			do {
				// Create an IPV6 socket...
				try self.listenSocket = Socket.create(family: .inet6)
				
				guard let socket = self.listenSocket else {
					
					print("Unable to unwrap socket...")
					return
				}
				
				try socket.listen(on: self.port)
				
				print("Listening on port: \(socket.listeningPort)")
				
				repeat {
					let newSocket = try socket.acceptClientConnection()
					
					print("Accepted connection from: \(newSocket.remoteHostname) on port \(newSocket.remotePort)")
					print("Socket Signature: \(String(describing: newSocket.signature?.description))")
					
					self.addNewConnection(socket: newSocket)
					
				} while self.continueRunning
				
			}
			catch let error {
				guard let socketError = error as? Socket.Error else {
					print("Unexpected error...")
					return
				}
				
				if self.continueRunning {
					
					print("Error reported:\n \(socketError.description)")
					
				}
			}
		}
		dispatchMain()
	}
	
	func addNewConnection(socket: Socket) {
		
		// Add the new socket to the list of connected sockets...
		socketLockQueue.sync { [unowned self, socket] in
			self.connectedSockets[socket.socketfd] = socket
		}
		
		// Get the global concurrent queue...
		let queue = DispatchQueue.global(qos: .default)
		
		// Create the run loop work item and dispatch to the default priority global queue...
		queue.async { [unowned self, socket] in
			
			var shouldKeepRunning = true
			
			var readData = Data(capacity: EchoServer.bufferSize)
			
			do {
				// Write the welcome string...
				try socket.write(from: "Hello, type 'QUIT' to end session\nor 'SHUTDOWN' to stop server.\n")
				
				repeat {
					let bytesRead = try socket.read(into: &readData)
					
					if bytesRead > 0 {
						guard let response = String(data: readData, encoding: .utf8) else {
							
							print("Error decoding response...")
							readData.count = 0
							break
						}
						if response.hasPrefix(EchoServer.shutdownCommand) {
							
							print("Shutdown requested by connection at \(socket.remoteHostname):\(socket.remotePort)")
							
							// Shut things down...
							self.shutdownServer()
							
							return
						}
						print("Server received from connection at \(socket.remoteHostname):\(socket.remotePort): \(response) ")
						let reply = "Server response: \n\(response)\n"
						try socket.write(from: reply)
						
						if (response.uppercased().hasPrefix(EchoServer.quitCommand) || response.uppercased().hasPrefix(EchoServer.shutdownCommand)) &&
							(!response.hasPrefix(EchoServer.quitCommand) && !response.hasPrefix(EchoServer.shutdownCommand)) {
							
							try socket.write(from: "If you want to QUIT or SHUTDOWN, please type the name in all caps. πŸ˜ƒ\n")
						}
						
						if response.hasPrefix(EchoServer.quitCommand) || response.hasSuffix(EchoServer.quitCommand) {
							
							shouldKeepRunning = false
						}
					}
					
					if bytesRead == 0 {
						
						shouldKeepRunning = false
						break
					}
					
					readData.count = 0
					
				} while shouldKeepRunning
				
				print("Socket: \(socket.remoteHostname):\(socket.remotePort) closed...")
				socket.close()
				
				self.socketLockQueue.sync { [unowned self, socket] in
					self.connectedSockets[socket.socketfd] = nil
				}
				
			}
			catch let error {
				guard let socketError = error as? Socket.Error else {
					print("Unexpected error by connection at \(socket.remoteHostname):\(socket.remotePort)...")
					return
				}
				if self.continueRunning {
					print("Error reported by connection at \(socket.remoteHostname):\(socket.remotePort):\n \(socketError.description)")
				}
			}
		}
	}
	
	func shutdownServer() {
		print("\nShutdown in progress...")

		self.continueRunning = false
		
		// Close all open sockets...
		for socket in connectedSockets.values {
			
			self.socketLockQueue.sync { [unowned self, socket] in
				self.connectedSockets[socket.socketfd] = nil
				socket.close()
			}
		}
		
		DispatchQueue.main.sync {
			exit(0)
		}
	}
}

let port = 1337
let server = EchoServer(port: port)
print("Swift Echo Server Sample")
print("Connect with a command line window by entering 'telnet ::1 \(port)'")

server.run()

This server can be built by specifying the following Package.swift file using Swift 4.

import PackageDescription

let package = Package(
	name: "EchoServer",
	dependencies: [
		.package(url: "https://github.com/Kitura/BlueSocket.git", from:"1.0.8"),
	],
	targets: [
	.target(
		name: "EchoServer",
		dependencies: [
			"Socket"
		]),
	]
)

Or if you are still using Swift 3, by specifying the following Package.swift file.

import PackageDescription

let package = Package(
	name: "EchoServer",
	dependencies: [
	.Package(url: "https://github.com/Kitura/BlueSocket.git", majorVersion: 1, minor: 0),
	],
	exclude: ["EchoServer.xcodeproj"]
)

The following command sequence will build and run the echo server on Linux. If running on macOS or with any toolchain NEWER than the 8/18 toolchain, you can omit the -Xcc -fblocks switch as it's no longer needed.

$ swift build -Xcc -fblocks
$ .build/debug/EchoServer
Swift Echo Server Sample
Connect with a command line window by entering 'telnet ::1 1337'
Listening on port: 1337

Community

We love to talk server-side Swift and Kitura. Join our Slack to meet the team!

License

This library is licensed under Apache 2.0. Full license text is available in LICENSE.

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35
star
32

CCurl

Modulemap for the libcurl library
Objective-C
31
star
33

Kitura-StencilTemplateEngine

Stencil templating for Kitura
Swift
27
star
34

Kitura-Markdown

Templating engine for Kitura that uses Markdown based templates
C
26
star
35

LoggerAPI

Logger protocol
Swift
26
star
36

kitura.dev

http://www.kitura.dev
JavaScript
26
star
37

Health

An application health library for Swift.
Swift
22
star
38

Kitura-Session

A pluggable framework for managing user sessions in a Swift server using Kitura
Swift
19
star
39

Kitura-WebSocket-NIO

A SwiftNIO based implementation of WebSocket for Kitura
Swift
18
star
40

CommonCrypto

CommonCrypto Module Map
Swift
18
star
41

FileKit

Swift
17
star
42

Kitura-TemplateEngine

Kitura Template Engine protocol
Swift
16
star
43

Swift-Kuery-SQLite

An SQLite plugin for the Swift-Kuery framework
Swift
16
star
44

Kitura-CredentialsHTTP

A plugin for the Kitura-Credentials framework that authenticates using HTTP Basic and Digest authentication
Swift
16
star
45

kitura-cli

⌨️ Kitura command-line interface
Go
14
star
46

KituraContracts

A library containing type definitions shared by client and server Kitura code.
Swift
13
star
47

CZlib

Module map for Zlib library
Swift
12
star
48

CloudEnvironment

Convenience Swift package for accessing environment variables, credentials.
Swift
12
star
49

Kitura-CredentialsFacebook

A plugin for the Kitura-Credentials framework that authenticates using the Facebook web login
Swift
10
star
50

Kitura-CORS

Kitura CORS middleware
Swift
10
star
51

Kitura-Cache

Kitura cache
Swift
10
star
52

Kitura-CredentialsGoogle

A plugin for the Kitura-Credentials framework that authenticates using the Google web login
Swift
9
star
53

Swift-cfenv

Easy access to Cloud Foundry application environment for Swift Packages.
Swift
9
star
54

Kitura-Compression

Kitura compression middleware
Swift
7
star
55

CEpoll

A modulemap file and include to help Swift code use epoll on Linux
Swift
6
star
56

Kitura-WebSocket-Client

A WebSocket client based on SwiftNIO
Swift
6
star
57

Kitura-CredentialsGitHub

A plugin for the Kitura-Credentials framework that authenticates using the GitHub web login
Swift
6
star
58

Kitura-MustacheTemplateEngine

Adapter of GRMustache Template Engine to Kitura Template Engine
Swift
5
star
59

CHTTPParser

Modulemap for the http-parser library
C
5
star
60

Kitura-WebSocket-Compression

A WebSocket compression library based on SwiftNIO
Swift
4
star
61

generator-swiftserver-projects

Autogenerated Kitura projects
Shell
4
star
62

Kitura-Session-Redis

Kitura-Session store using Redis as the backing store
Swift
4
star
63

Kitura-Benchmarks

Benchmarks for Kitura
Swift
3
star
64

homebrew-kitura

Homebrew tap
Ruby
3
star
65

Kitura-CredentialsJWT

A plugin for the Kitura-Credentials framework that supports JWT authentication.
Swift
3
star
66

ShellToolKit

Utility classes to help with common system/shell actions in Swift
Swift
3
star
67

anapistula

Simple standalone web server in swift
Swift
2
star
68

CLibpq

PostgreSQL wrapper
Swift
2
star
69

CMySQL

Swift
1
star
70

Kitura-CI

Repository to hold the testing scripts for some Kitura repositories
Shell
1
star
71

Maintainers

Files relevant to Kitura project maintainers
Swift
1
star
72

StarterWebServer

A starter web server that can be used as a template for a new project
Swift
1
star