CDDA-Structured-Kenan-Modpack
Kenan's personal structured modpack for Cataclysm - Dark Days Ahead for LATEST experimental versions
1) IF YOU ARE EXPERIENCING ANY BUGS OR ERRORS - EITHER THE FIXES WILL BE RELEASED SOON-ISH OR THE MOD IS WIP ;
2) IF YOU USE CDDA LAUNCHER BY REMYROY - UPDATE THE GAME FIRST VIA LAUNCHER and ONLY AFTER that put the mods IN
Installation Guide (MUST-READ)
1) Download the modpack by clicking Code - Download ZIP, or clicking here ;
2) Copy mods that you want to play with (try NOT to enable ALL mods at the same time unless you really want to play with all mods) from the modpack folder (CDDA-Structured-Kenan-Modpack/Kenan-Structured-Modpack/High-Maintenance-Huge-Mods
) as shown in the picture ;
3) Paste mods that you want to play with into the cdda/data/mods
directory as shown in the picture ;
4) Overwrite and replace all the files if you get a prompt ;
5) Enjoy the mods
NEXT STEPS IF YOU USE THE LAUNCHER
6) Update the game via the launcher ;
7) Repeat 2) , 3) , 4) and 5) ;
8) Enjoy the mods
FAQ:
-
Q: Why should I remove manually some specific non-mainlined mods when updating?
- A: Because sometimes some mod files become obsolete and no longer used, so you won't need them inside your mods folder anymore, so for dealing with these problems you need to delete the mod and fully reinstall it.
-
Q: After updating my save file no longer loading!
- A: It is rare, but will happen when some mod that've been used in your save has new ID and/or name, or you're trying to load the mod that is no longer used/merged with other one. You can fix it by reading
debug.log
to view what's mod should be changed, then go tocdda\save\world_name\mods.json
and replace target mod ID with the new one, or delete it's entry from this file if there is no replacement. Also, you can read latest commits to see what is happening, if you want
- A: It is rare, but will happen when some mod that've been used in your save has new ID and/or name, or you're trying to load the mod that is no longer used/merged with other one. You can fix it by reading
-
Q: I have some other issues to report!
- A: Feel free to submit your issue into the issues tab.
Link to Supporters' and Contributors ASTOUNDINGLY NOICE WORKS
1) https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211
2) Legendary UDP tileset by SDG, while Theawesomeboophis is it's current maintainer - https://github.com/Theawesomeboophis/UndeadPeopleTileset
3) https://github.com/chaosvolt/cdda-arcana-mod
4) https://github.com/TheGoatGod/Goats-Mod-Compilation
5) https://github.com/captainsawbones/Sly_Mutation_Mod_Medley
6) https://github.com/foulman/Fantasy
7) https://github.com/El-Jekozo/More_NPC
8) https://github.com/Noctifer-de-Mortem/nocts_cata_mod
9) https://github.com/foulman/Psioniclysm
10 )https://github.com/Maleclypse
11) https://discourse.cataclysmdda.org/t/fallout-new-england/17509
12) https://github.com/dissociativity/PKs_Rebalancing
Links to my other works
My HUGE and AWESOME BL9 mod
1) https://github.com/Kenan2000/BL9
Separate Secronom fork - fork of Axema's GREAT and AMAZING and AWESOME huge Secronom mod
2) https://github.com/Kenan2000/Secronom-Zombies
Updated and even more awesome Otopack soundpack maintained by me
3) https://github.com/Kenan2000/Otopack-Mods-Updates
Bright Nights modpack
4) https://github.com/Kenan2000/BrightNights-Structured-Kenan-Modpack - Bright Nights Structured Modpack
5) https://github.com/Kenan2000/CDDA-NoMods-Anthology - monster and rebalancing exclusions/inclusions Modpack