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  • Rank 220,124 (Top 5 %)
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  • Created about 4 years ago
  • Updated 8 months ago

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Repository Details

Kenan's personal modpack for Cataclysm - Dark Days Ahead

CDDA-Structured-Kenan-Modpack

Kenan's personal structured modpack for Cataclysm - Dark Days Ahead for LATEST experimental versions

1) IF YOU ARE EXPERIENCING ANY BUGS OR ERRORS - EITHER THE FIXES WILL BE RELEASED SOON-ISH OR THE MOD IS WIP ;

2) IF YOU USE CDDA LAUNCHER BY REMYROY - UPDATE THE GAME FIRST VIA LAUNCHER and ONLY AFTER that put the mods IN

Installation Guide (MUST-READ)

1) Download the modpack by clicking Code - Download ZIP, or clicking here ;

2) Copy mods that you want to play with (try NOT to enable ALL mods at the same time unless you really want to play with all mods) from the modpack folder (CDDA-Structured-Kenan-Modpack/Kenan-Structured-Modpack/High-Maintenance-Huge-Mods) as shown in the picture ;

3) Paste mods that you want to play with into the cdda/data/mods directory as shown in the picture ;

4) Overwrite and replace all the files if you get a prompt ;

5) Enjoy the mods

NEXT STEPS IF YOU USE THE LAUNCHER

6) Update the game via the launcher ;

7) Repeat 2) , 3) , 4) and 5) ;

8) Enjoy the mods

FAQ:

  • Q: Why should I remove manually some specific non-mainlined mods when updating?

    • A: Because sometimes some mod files become obsolete and no longer used, so you won't need them inside your mods folder anymore, so for dealing with these problems you need to delete the mod and fully reinstall it.
  • Q: After updating my save file no longer loading!

    • A: It is rare, but will happen when some mod that've been used in your save has new ID and/or name, or you're trying to load the mod that is no longer used/merged with other one. You can fix it by reading debug.log to view what's mod should be changed, then go to cdda\save\world_name\mods.json and replace target mod ID with the new one, or delete it's entry from this file if there is no replacement. Also, you can read latest commits to see what is happening, if you want
  • Q: I have some other issues to report!

    • A: Feel free to submit your issue into the issues tab.

Link to Supporters' and Contributors ASTOUNDINGLY NOICE WORKS

1) https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211

2) Legendary UDP tileset by SDG, while Theawesomeboophis is it's current maintainer - https://github.com/Theawesomeboophis/UndeadPeopleTileset

3) https://github.com/chaosvolt/cdda-arcana-mod

4) https://github.com/TheGoatGod/Goats-Mod-Compilation

5) https://github.com/captainsawbones/Sly_Mutation_Mod_Medley

6) https://github.com/foulman/Fantasy

7) https://github.com/El-Jekozo/More_NPC

8) https://github.com/Noctifer-de-Mortem/nocts_cata_mod

9) https://github.com/foulman/Psioniclysm

10 )https://github.com/Maleclypse

11) https://discourse.cataclysmdda.org/t/fallout-new-england/17509

12) https://github.com/dissociativity/PKs_Rebalancing

Links to my other works

My HUGE and AWESOME BL9 mod

1) https://github.com/Kenan2000/BL9

Separate Secronom fork - fork of Axema's GREAT and AMAZING and AWESOME huge Secronom mod

2) https://github.com/Kenan2000/Secronom-Zombies

Updated and even more awesome Otopack soundpack maintained by me

3) https://github.com/Kenan2000/Otopack-Mods-Updates

Bright Nights modpack

4) https://github.com/Kenan2000/BrightNights-Structured-Kenan-Modpack - Bright Nights Structured Modpack

5) https://github.com/Kenan2000/CDDA-NoMods-Anthology - monster and rebalancing exclusions/inclusions Modpack

Link to my CDDA/Bright Nights modding server

https://discord.gg/sg5cM89Veb