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com.baracuda.runtime-monitoring
Runtime Monitoring is an easy way for you to monitor the value or state of custom C# members during runtime. Just add the 'Monitor' attribute to a field, property, event, method or even class and get its value or state displayed automatically in a customizable and extendable debug UI.com.baracuda.preprocessor-symbol-definition-files
This package provides an easy way to manage custom #defines in a Unity project for multiple platforms by providing dedicated files called: Preprocessor Symbol Definition Files, that allow to handle preprocessor symbols in an intuitive way.com.baracuda.utilities
Collection of non project sepcifc utility functionality and types. This includes generally applicable types, classes, extension methods and more.com.baracuda.bedrock
Core game architecture, tooling and types. Includes a scriptable object based mediation system, service locator, dependecy injection, game installer and more.com.baracuda.native
Collection of data oriented types, collections and utilities for the C# Jobs system and ECScom.baracuda.ui
UI abstraction system for dynamic element loading, asynchronous transitions, and a stack system for seamless input and layer control.com.baracuda.debug
Custom wrapper dll for native Debug class for more functionality and conditional logging.Love Open Source and this site? Check out how you can help us