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    365
  • Rank 116,851 (Top 3 %)
  • Language
  • License
    MIT License
  • Created over 5 years ago
  • Updated over 3 years ago

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Repository Details

A set of AMD provided GPU effects with provided source and sample implementations

FidelityFX

FidelityFX is our series of optimized, shader-based features aimed at improving rendering quality and performance.

These features are designed to be easy to integrate, and we ship HLSL and/or GLSL versions of the effects to allow you to target any API.

Contrast Adaptive Sharpening (CAS)

CAS is a low overhead adaptive sharpening algorithm with optional up-sampling.

Find out more:

Combined Adaptive Compute Ambient Occlusion (CACAO)

CACAO is a highly optimized adaptive sampling ambient occlusion implementation.

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Luminance Preserving Mapper (LPM)

LPM is is a tone mapping and gamut mapping solution for HDR and wide gamut content.

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Single Pass Downsampler (SPD)

SPD provides an RDNA-optimized solution for generating up to 12 MIP levels of a texture.

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Stochastic Screen Space Reflections (SSSR)

SSSR is a highly optimized hierarchical screen space traversal kernel for reflections.

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Variable Shading

Variable Shading is a technique to generate image based VRS based on luminance of samples in the previous frame.

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Parallel Sort

Parallel Sort provides an easy to integrate, highly optimized compute-based radix sort.

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Denoiser

FidelityFX Denoiser contains a highly optimized denoiser implementation for reflection data.

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More Repositories

1

FidelityFX-FSR

FidelityFX Super Resolution
C
2,037
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2

FidelityFX-FSR2

FidelityFX Super Resolution 2
C
1,924
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3

TressFX

DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur
C++
771
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4

FEMFX

C++
467
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5

FidelityFX-SSSR

Stochastic Screen Space Reflections (SSSR)
C
278
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6

GeometryFX

DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)
C++
224
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7

FidelityFX-CLI

FidelityFX CLI
C
205
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8

FidelityFX-CAS

Contrast Adaptive Sharpening (CAS)
C
201
star
9

FidelityFX-SPD

Single Pass Downsampler (SPD)
Objective-C
183
star
10

ShadowFX

DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering
C++
165
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11

FidelityFX-CACAO

Combined Adaptive Compute Ambient Occlusion (CACAO)
C++
143
star
12

FidelityFX-Denoiser

FidelityFX Denoiser
C
141
star
13

FidelityFX-ParallelSort

FidelityFX Parallel Sort
C
105
star
14

FidelityFX-FSR-Unity-URP

FidelityFX FSR 1.0 for the Unity URP
104
star
15

FidelityFX-FSR2-Unity-URP

FidelityFX FSR 2 for the Unity URP
C++
98
star
16

DepthOfFieldFX

DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field
C++
87
star
17

FidelityFX-LPM

Luma Preserving Mapper (LPM)
C
87
star
18

Hybrid-Shadows

A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.
C++
59
star
19

FidelityFX-VariableShading

FidelityFX Variable Shading
C
52
star
20

Hybrid-Stochastic-Reflections

A sample demonstrating hybrid ray tracing and rasterisation for reflections.
Batchfile
52
star