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cs474-project-1
Project_Drop
Attempt at Falling Sand GameFall-2020-CS341-Project-01
cs342-project-1
Implementing Stack and Queue structures in Javacs342-hw-5
FXML Homeworkcs474_project_4
cs478_ProjectThree_A1
cs341-project-2
cs342-hw-3
Java FX Basics. Making a simple program using Java FX.cs342-project-3
The Ancient Game of Morracs378-hw-1
cs474_project_2
cs378_project_3
cs341-project-3
Golang Projectcs342-hw-6
Coffee Shopcs422-problem-set-2
in_class_sqfl
cs478_ProjectOne
cs342-hw-1
Introduction to Java and Maven for the Spring 2022 semester of CS342Subdirectory_Searcher
cs478_ProjectThree_A2
MugBox
Profile Picture Maintenance Projectcs342-project-4
GUI Server Improvementcs342-project-2
Keno Java FX Projectcs378_project_4
cs478_ProjectFour
cs378_project_1
Open_Dunes
cs342-hw-4
You will chose one of the following design patterns: Template Method, Proxy, Adapter or Abstract Factory. Using the Maven JavaFX Project template in the sample code section of our BB course page, you will write a JavaFX program that highlights the functionality of the design pattern you chose. This does not need to be a lot of code and the GUI does not need to be extensive. You can not simply copy and paste an example from the web. You must also include a single page describing how the design pattern works in your program and what the benefits and/or drawbacks of using it are. Format this page as a PDF.cs474_project_3
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