• Stars
    star
    73
  • Rank 431,664 (Top 9 %)
  • Language
    C#
  • Created over 3 years ago
  • Updated about 3 years ago

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Repository Details

Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile nature of hand-writing HDRP shaders I doubt it will work in newer versions!