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KeepCoding
KeepCoding is a C# class library meant to help speed up the process of scripting Keep Talking and Nobody Explodes modules by giving better alternatives to common commands, and automating things universal to module-creation. (such as moduleIds, or logging)Emik.Morsels
C# code bits of internal implementations that are shared in projects. Meant to be used alongside Absence.Fody.mulch
Plugin that sculpts and shapes SVs with tweeners for the video game Quaver.wawa
A set of Keep Talking and Nobody Explodes libraries that helps with mod creation.EmikModules
An assortment of unique modded modules created for the game "Keep Talking and Nobody Explodes".reSYNC
Plugin that helps with resynching charts for the video game Quaver.Emik.Net20Records
Adds C# 9/10's record/record struct support for .NET Framework 2, 3, and 3.5.Absence.Fody
Removes unused private/internal types during compile-time.multiplotlines.lua
Lua port of esquellington's imgui_multiplotlines: Draw multiple plots at once with an optional legend and user interactionBotCar
A Discord bot to post drip car meme videos, track scoring, and display leaderboards.Quaver-Bloom
Quaver Official Tournament's Swiss Week 5 SV2Emik.Rubbish
Cross-platform library to send files to the recycle bin.Emik.SourceGenerators.Choices
Source generates highly performant and flexible disjoint unions.Emik.Kebnekaise.Gramophones
Celeste/Everest Mod that allows you to play any FMOD bank, anywhere.Emik.SourceGenerators.TheSquareHole
Adds structural typing to C#.Emik.Results
Contains the Result type; A type representing either a success value or failure value.Emik.Morsels.ProjectTemplates
Templates as part of the Emik.Morsels project.placeholderTalk
Modded module for KTaNE.roleReversal
Modded module for KTaNE.Love Open Source and this site? Check out how you can help us