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octo-release
The Octo voxel game enginewasm_component_layer
WebAssembly component model implementation for any backend.Imp.NET
Imp.NET is a fast, high-level, object-oriented C# networking library that supports the invocation of remote methods through proxy interface objects.geese
Dead-simple game event system for Rust.wasm_sync
Synchronization primitives for both web and native.IntegratedMinecraftServer
The IntegratedMinecraftServer project seeks to provide a reliable, stable interface for managing dedicated Windows Minecraft servers. IMS runs in the background as a Windows service, manages servers, restarts them upon crashing, provides tools for optimization and management, and includes a remote web interface.wasm_runtime_layer
Compatibility interface for WASM runtimes.BlockEscape2D
Block Escape 2D was a mobile game I created in 2018. Written in C# using Unity3D, the game consisted of guiding a cube through a maze filled with obstacles and lava.real_interval
Continuous interval arithmetic library.modularity
WASM component loader, linker, and manager.roach
Rust object archive: strongly-typed persistent key value storage.preach
Platform independent data channels for WebRTC/Rust.ExtensibleFtp
ExtensibleFtp provides a customizable, scalable FTP server implementation in .NET.wasm_main_executor
Run futures from web workers on the main browser thread.geese_pool
Message-passing system for networking with Geese.geese_executor
Asynchronous executor with Geese event system integration.sync_rw_cell
Thread-safe version of RefCell.mutability_marker
Marker types describing mutability.pinch
Platform independent data channels for WebRTC/RustPowerSerializer
PowerSerializer is a fast, efficient, customizable C# binary serializer that can serialize absolutely anything.datafrost
Data format and acceleration structure management.type_enum
Create tagged unions consisting of different types.Love Open Source and this site? Check out how you can help us