Texture Networks + Instance normalization: Feed-forward Synthesis of Textures and Stylized Images
In the paper Texture Networks: Feed-forward Synthesis of Textures and Stylized Images we describe a faster way to generate textures and stylize images. It requires learning a feedforward generator with a loss function proposed by Gatys et al.. When the model is trained, a texture sample or stylized image of any size can be generated instantly.
Improved Texture Networks: Maximizing Quality and Diversity in Feed-forward Stylization and Texture Synthesis presents a better architectural design for the generator network. By switching batch_norm
to Instance Norm
we facilitate the learning process resulting in much better quality.
This also implements the stylization part from Perceptual Losses for Real-Time Style Transfer and Super-Resolution.
You can find an oline demo here (thanks to RiseML).
Prerequisites
Download VGG-19.
cd data/pretrained && bash download_models.sh && cd ../..
Stylization
Training
Preparing image dataset
You can use an image dataset of any kind. For my experiments I tried Imagenet
and MS COCO
datasets. The structure of the folders should be the following:
dataset/train
dataset/train/dummy
dataset/val/
dataset/val/dummy
The dummy folders should contain images. The dataloader is based on one used infb.resnet.torch.
Here is a quick example for MSCOCO:
wget http://msvocds.blob.core.windows.net/coco2014/train2014.zip
wget http://msvocds.blob.core.windows.net/coco2014/val2014.zip
unzip train2014.zip
unzip val2014.zip
mkdir -p dataset/train
mkdir -p dataset/val
ln -s `pwd`/val2014 dataset/val/dummy
ln -s `pwd`/train2014 dataset/train/dummy
Training a network
Basic usage:
th train.lua -data <path to any image dataset> -style_image path/to/img.jpg
These parameters work for me:
th train.lua -data <path to any image dataset> -style_image path/to/img.jpg -style_size 600 -image_size 512 -model johnson -batch_size 4 -learning_rate 1e-2 -style_weight 10 -style_layers relu1_2,relu2_2,relu3_2,relu4_2 -content_layers relu4_2
Check out issues tab, you will find some useful advices there.
To achieve the results from the paper you need to play with -image_size
, -style_size
, -style_layers
, -content_layers
, -style_weight
, -tv_weight
.
Do not hesitate to set -batch_size
to one, but remember the larger -batch_size
the larger -learning_rate
you can use.
Testing
th test.lua -input_image path/to/image.jpg -model_t7 data/checkpoints/model.t7
Play with -image_size
here. Raise -cpu
flag to use CPU for processing.
You can find a pretrained model here. It is not the model from the paper.
Generating textures
soon
Hardware
- The code was tested with 12GB NVIDIA Titan X GPU and Ubuntu 14.04.
- You may decrease
batch_size
,image_size
if the model do not fit your GPU memory. - The pretrained models do not need much memory to sample.
Credits
The code is based on Justin Johnson's great code for artistic style.