DLGPlayer
A media player for iOS based on FFmpeg 4.0.
DLGPlayer uses kolyvan/kxmovie as reference when written and NO deprecated functions and methods are used.
If you found any deprecated function or method, please submit an issue to me.
Great thanks for Konstantin Boukreev's kxmovie.
0. Screenshots
Orientation | Audio | Video |
---|---|---|
Portrait | ||
Landscape |
1. Build FFmpeg for iOS
(0) Support https (Optional)
If you want to build FFmpeg with OpenSSL to support https, please see How to build FFmpeg with OpenSSL first, or continue.
FFmpeg official site.
(1) Download FFmpeg source fromDownload and unzip ffmpeg-4.0.tar.bz2 Â
kewlbear/FFmpeg-iOS-build-script to build FFmpeg for iOS
(2) UseFollow the steps in the README.md of kewlbear/FFmpeg-iOS-build-script to build FFmpeg for iOS.
You need to edit build-ffmpeg.sh since the default version may not be 4.0.
##### Change Begin #####
FF_VERSION="4.0"
##### Change End #####
You need to edit audio_convert_neon.S if you are about to compile FFmpeg 4.0 (armv7/armv7s).
Open the file "ffmpeg-4.0/libswresample/arm/audio_convert_neon.S".
Delete _swri_oldapi_conv_flt_to_s16_neon:
and _swri_oldapi_conv_fltp_to_s16_2ch_neon:
.
Change _swri_oldapi_conv_flt_to_s16_neon
to X(swri_oldapi_conv_flt_to_s16_neon)
and _swri_oldapi_conv_fltp_to_s16_2ch_neon
to X(swri_oldapi_conv_fltp_to_s16_2ch_neon)
.
...
function swri_oldapi_conv_flt_to_s16_neon, export=1
// >> Delete Begin
// _swri_oldapi_conv_flt_to_s16_neon:
// << Delete End
subs r2, r2, #8
vld1.32 {q0}, [r1,:128]!
vcvt.s32.f32 q8, q0, #31
...
function swri_oldapi_conv_fltp_to_s16_2ch_neon, export=1
// >> Delete Begin
// _swri_oldapi_conv_fltp_to_s16_2ch_neon:
// << Delete End
ldm r1, {r1, r3}
subs r2, r2, #8
vld1.32 {q0}, [r1,:128]!
...
function swri_oldapi_conv_fltp_to_s16_nch_neon, export=1
cmp r3, #2
itt lt
ldrlt r1, [r1]
// >> Change Begin
// blt _swri_oldapi_conv_flt_to_s16_neon
// beq _swri_oldapi_conv_fltp_to_s16_2ch_neon
blt X(swri_oldapi_conv_flt_to_s16_neon)
beq X(swri_oldapi_conv_fltp_to_s16_2ch_neon)
// << Change End
push {r4-r8, lr}
cmp r3, #4
lsl r12, r3, #1
blt 4f
...
(3) Put built FFmpeg include files and libraries into DLGPlayer/Externals/ffmpeg folder.
Put built "ffmpeg/include" and "ffmpeg/lib" folders into example project's "DLGPlayer/Externals/ffmpeg" folder.
2. Run demo
Build project and run demo on your device or simulator.
3. Play media
(1) Put any media files such as mp4 or mp3 into your server's folder.
Make sure those media files can be access by url (such as http://192.168.31.120/media.mp4) from browser.
Then input "http://192.168.31.120/media.mp4" into the text box on the top of the main view and go!
(2) Transfer any media files using file management.
Select "Local Files" in the main view.
Transfer the media files according to the tips on the top of the file management view.
Select any one media file listed in the table and enjoy it!
4. Usage
(1) Use DLGPlayerViewController to play a media file with HUD.
DLGPlayerViewController *vc = [[DLGPlayerViewController alloc] init];
vc.autoplay = YES;
vc.repeat = YES;
vc.preventFromScreenLock = YES;
vc.restorePlayAfterAppEnterForeground = YES;
vc.view.frame = self.view.frame;
[self.view addSubview:vc.view];
vc.url = @"http://192.168.31.120/media.mp4";
[vc open];
(2) Use DLGPlayer to play a media file without HUD.
DLGPlayer *player = [[DLGPlayer alloc] init];
UIView *v = player.playerView;
v.frame = self.view.frame;
[self.view addSubview:v];
[player open:@"http://192.168.31.120/media.mp4"];
[player play];
See DLGPlayerViewController class for more usage details.
5. Required frameworks and libraries
- Accelerate.framework
- AudioToolbox.framework
- CoreAudio.framework
- CoreGraphics.framework
- CoreMedia.framework
- MediaPlayer.framework
- OpenGLES.framework
- QuartzCore.framework
- VideoToolbox.framework
- libiconv.tbd
- libbz2.tbd
- libz.tbd
6. References
- FFmpeg
- kolyvan/kxmovie
- kewlbear/FFmpeg-iOS-build-script
- libav/gas-preprocessor
- Yasm
- CocoaAsyncSocket
- CocoaHTTPServer
- OpenSSL
- x2on/OpenSSL-for-iPhone
- An intro to modern OpenGL. Chapter 3: 3D transformation and projection
Thank you all!
7. License
See LICENSE.