Voxel Cone Tracing
Project in TSBK03 - Advanced Game Programming, at LinkΓΆping University.
The scene is voxelized and stored in a 3D texture. The voxelized scene representation is "cone traced" in the final rendering step to get indirect light in the scene.
Project members
Oscar Westberg
Mikael Zackrisson
Links
Requirements
- CMake
- OpenGL 4.1 support
Tested on Linux and Windows with Nvidia GPUs.
Getting started
Clone the repository using the --recursive
flag to get all dependecies.
git clone --recursive https://github.com/Cigg/Voxel-Cone-Tracing.git
cd Voxel-Cone-Tracing
If you already cloned the repo:
git clone https://github.com/Cigg/Voxel-Cone-Tracing.git
cd Voxel-Cone-Tracing
git submodule update --init --recursive
Now generate a project or makefile for your platform
mkdir bin
cd bin
cmake ..
TODO
- Conservative voxelization
- Atomic operations for image writing to get an averaged voxel value
- Better mipmapping (faster + anisotropic)
- Light injection like in the article
- Dynamic objects
- Maybe sparse voxel octree someday