PixelArtPipeline
An example project of how to render 3D characters as Toon-lit spritesโ based on the character art pipeline of the popular game, Dead Cells.
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An example project of how to render 3D characters as Toon-lit spritesโ based on the character art pipeline of the popular game, Dead Cells.
NoMansScanner
A Depth-based Image Effect recreating the Topographic Scanner of No Man's Sky.GlowingObjectOutlines
A technique for Glowing Object Outlines in Unity.light-2d
ToonShading
Shaders, scripts, and art assets to accompany the video.PostProcessDistortionFX
Distortion FX in Unity's Post-processing Stack v2.ACrackInTheSlab
An exploration to recreate an effect from Dishonored 2 in Unity.PaletteSwapping
A collection of shader Image Effects for performing palette swaps on pixel art.ImageBasedLighting
A few shaders demonstrating Image Based Lighting in UnityNormalMapping
A collection of shader demonstrating use of Normals and Normal Maps in Unity.vr-escape-room
GGJ2019 VR Escame RoomStackAttack
A game for LD31terrasphere
A Zen Planet Paintervoxel-world
Experiments with voxels using the Unity Job System.MSLGiU-Toronto-Meetup
Resources from a recent shaders talk in TO.ludumdare32
Ludum Dare 32 with Bernard, Dan, and Malloryadvent-of-code-2022
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