Principia Open Source Project
Principia is a sandbox physics game originally released in November 2013. It is the successor to the Android hit game "Apparatus".
Principia can be built on Windows, Linux, Android or iOS. The iOS version lags behind and lacks a lot of UI.
Compilation on Windows and Linux should be easy, see further below.
NOTE! More documentation and resources will come in short!
Binary builds
We are currently in the process of getting the first open source release out (1.5.2). In the meantime, there are beta builds available on the principia-web downloads page.
There are also build artifacts that get automatically built by GitHub CI on each commit, see Actions.
Getting involved
Feel free to fork this project and send in your pull requests. This is a community project and the community decides how the project evolves. If you are serious about joining and taking a bigger role, please fill in this form!
Most of our development discussions happens in the Principia Discord server, make sure to join it to participate and become a part of the community.
Also be sure to follow @Bithack on Twitter for more updates about the project.
Building and running
Below are instructions to build Principia on Windows, Linux and Android. See also this Wiki page for notes on running Principia on particular platforms. (e.g. Chrome OS or a Raspberry Pi)
If you have issues building Principia, then please ask in the #development channel on Discord.
Windows
The game engine behind Principia (TMS) is written in the C99 standard of C. Unfortunately, the Visual Studio C compiler does not support the C99 standard. Principia must therefore be compiled using the MSYS2 MINGW64 toolchain, as described below.
Please find the latest version of the 64-bit MSYS2 here: https://www.msys2.org/
After installation, a terminal opens. Run the following command to update the environment:
$ pacman -Syu
The terminal will then ask you to close it when done. Proceed with doing so, and then go to the start menu and run MSYS Mingw32 64-bit. It is important that you run the "MINGW64 64-Bit" version and not the "MSYS2 MSYS" or "MINGW64 32-Bit". Run the commands below to install the necessary dependencies.
$ pacman -S --needed base-devel mingw-w64-x86_64-toolchain autotools
$ pacman -S mingw-w64-x86_64-curl mingw-w64-x86_64-gtk2 mingw-w64-x86_64-libpng mingw-w64-x86_64-libjpeg-turbo mingw-w64-x86_64-freetype mingw-w64-x86_64-SDL2 mingw-w64-x86_64-SDL2_gfx mingw-w64-x86_64-SDL2_image mingw-w64-x86_64-SDL2_mixer mingw-w64-x86_64-SDL2_ttf
Then navigate to the 'build-windows' folder inside of where you cloned Principia, for example:
$ cd /c/Users/<username>/Principia/build-windows
And start the building process:
$ ./autogen.sh
$ ./configure
$ ./go
Note that the compilation might take up to 10 minutes depending on your system. Principia will launch if everything was successful. Keep in mind that the built executable can only be run inside of the MINGW terminal, to make a release build see below to build the installer:
Windows installer
The Windows installer uses NSIS, which must be installed first before building:
$ pacman -S mingw-w64-x86_64-nsis
For making Windows release builds you would run the make_release.sh
script, which builds the game in release mode, copies over necessary DLL files, and builds the installer.
Linux
(If you're on an Arch, Debian, or Nix-based system and just want to play Principia you might be interested by principia-git
in the AUR, principia-git
in the MPR, or principia
in nixpkgs respectively which build and package Principia automatically. See the principia-web downloads page for more info.)
Install dependencies. For Debian-based distros:
$ sudo apt-get install automake libgtk2.0-dev libgl-dev libglew-dev libxss-dev libxxf86vm-dev libasound2-dev libudev-dev valgrind libcurl4-openssl-dev libpng-dev libjpeg-dev libfreetype6-dev libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-mixer-dev libsdl2-gfx-dev
For Arch-based distros:
$ sudo pacman -S glew gtk2 curl freetype2 libpng libjpeg sdl2 sdl2_gfx sdl2_image sdl2_mixer sdl2_ttf
For Fedora:
$ sudo dnf install @development-tools automake gcc-c++ freetype-devel libcurl-devel libpng-devel libjpeg-turbo-devel gtk2-devel SDL2-devel SDL2_image-devel SDL2_gfx-devel SDL2_ttf-devel SDL2_mixer-devel valgrind-devel libXxf86vm-devel glew-devel mesa-libGLU-devel alsa-lib-devel systemd-devel
For NixOS, Follow the instructions here.
Clone the Principia repo, navigate into the build-linux directory and start the building process:
$ cd build-linux
$ ./autogen.sh
$ ./configure
$ ./go
If everything goes well, Principia will start by default unless --silent
is passed to the go
script.
Packaging for Linux
When building Principia for packaging, you would want to use the following command to replace the above. It will clean the source tree, build a release version and not automatically run Principia.
$ ./go --clean --release --silent
Right now Principia needs to be installed with its executable next to the data directories. Putting all of that in /opt/principia/
and symlinking /usr/bin/principia
=> /opt/principia/principia
should do for now.
The build-linux
directory contains desktop files and an usable icon, which can be installed into /usr/share/applications/
and /usr/share/pixmaps
respectively. principia-url-handler.desktop
is for handling principia:// protocol links and is confirmed to work on at least Firefox and Chromium.
Building for Android (on Linux)
These instructions can likely be easily adapted to build on any platform for Android.
Download Android Studio from: https://developer.android.com/studio
Untar the archive (your version number might differ from the example below) and run studio.sh:
$ tar xzf android-studio-2021.2.1.16-linux.tar.gz
$ cd bin; ./studio.sh
Choose Custom in the Installer, click Next a bunch of times. Android Studio will download components for a while. Once finished, in the "Welcome to Android Studio" dialog, choose "Customize" in the left menu and then click "All Settings..." at the bottom center. Open Appearance -> System Settings -> Android SDK. Click the SDK Tools tab and check the following items:
- NDK (Side by side)
- Android SDK Command-line tools
Click Apply and wait for the components to download. Close Android Studio forever.
Open a terminal and run the build scripts:
$ cd build-android;
$ export ANDROID_HOME=/home/EXAMPLE/Android/Sdk
$ ./gradlew build
ANDROID_HOME should be set to the location where Android Studio installed the SDK (which you chose during setup). You might want to put that export line in your .bashrc file.
Finally, to install the game on your device:
$ ./gradew install
License
See LICENSE.md