amiga-debug Visual Studio Code Extension
One-stop Visual Studio Code Extention to compile, debug and profile Amiga C/C++ programs compiled by the bundled gcc 13.1 with the bundled WinUAE/FS-UAE and GDB.
Overview
This fully self-contained extension will help you to quickly develop demos, intros, games, etc. for the Amiga 500, 1200, 4000. It supports C and C++, however no standard library is available. It comes with advanced productivity features like debug overlay, frame profiler, graphics debugger and size profiler.
Video
Here's a video showing off all the new features of v1.1, including the frame profiler and graphics debugger: https://www.youtube.com/watch?v=gQ4tKisnr7Y
Quick-start
- Install the extension from the Visual Studio Code Marketplace
- Create a new empty project folder with
File > Open Folder...
- From the command palette Ctrl+Shift+P select
Amiga: Init Project
- (optional, but recommended)
- either: open settings Ctrl+, and under
Extensions
>Amiga C/C++ Compile, Debug & Profile
pointRom-paths: A500
to your Kickstart 1.3 ROM - or: open
.vscode/launch.json
and point"kickstart"
to your Kickstart 1.3 ROM
- either: open settings Ctrl+, and under
- Hit F5 to build and run a minimal sample project
- If you prefer C++ instead of C, just rename
main.c
tomain.cpp
Features
- No additional tools required. Everything is included (except Kickstart ROM
😒 ). Ready to go make your next Amiga 500 production! - State-of-the-art code generation by GCC with Link-Time-Optimizations (LTO) for increased performance and smaller code size
- IntelliSense for C, C++, and assembly (VASM or GAS)
- Full source-level and assembly-level debugging with callstack, breakpoints, data breakpoints (watchpoints), watches, registers, memory view with GDB-enabled WinUAE
- Fully AmigaOS compatible via included .h files
INCBIN
,INCBIN_CHIP
support- Output to debug console from WinUAE
- WinUAE warp-launch (turbo-boot)
- WinUAE warp-mode control from your Amiga project (speed up precalc during development)
- WinUAE debug overlay, full control from your Amiga project
- Frame Profiler: function-level + DMA cycles profiling (A500, A1200 (PAL) only)
- Graphics Debugger: replay a captured frame cycle by cycle and watch your bitmaps change in real-time; Visualize all blitter operations, bitmap writes, copper list, custom registers (OCS only)
- Size Profiler: profile the size of your executable by functions, data and references
- Shrinkler executable cruncher with size profiling: profile the size of your compressed executable (right-click Amiga EXE files in the explorer)
- Disassembly: Show disassembly of ELF file incl. 68000 cycle count and correlation with source code (right-click Amiga ELF files in the explorer)
- Terminal window with access to the build tools
- Extension automatically mounts executable's directory as
dh1:
, allowing for reading and writing files.
How-to-use
Amiga: View Memory
,Amiga: Set Force Disassembly
,Amiga: View Disassembly (Function)
are available from the command palette Ctrl+Shift+P- Use the command
Amiga: Open Terminal
to open a shell with the environment set to use the included tools likeelf2hunk
,gcc
,gnumake
etc. (e.g.gnumake clean
) - Frame Profiler: function-level + DMA profiling: during a debugging session, press the
Profile
button on the right of the debug toolbar, and 1 frame will be profiled. Press the rightmost button to profile 50 frames. Mark your WaitVBLs etc with calls todebug_start_idle()
anddebug_stop_idle()
to show correct CPU usage under thumbnails. - Size Profiler: profile the size of your executable: right-click an ELF file in the Explorer, and select
Amiga: Profile File Size
- All the profilers write (sometimes rather large) files in your temp directory. If you're low on disk space, use
Amiga: Clean Temp Files
- WinUAE debug overlay: see debug_* calls in template project's main.c
- WinUAE:
- ^ = single step, Pause = pause/resume Page-up = warp mode
- all necessary options are already configured for Amiga 500, Kickstart 1.3 (for debugging), if you want to change some things (resolution, window size, etc.) just go into the
Configurations
tab, selectdefault
, and hitSave
- some nifty coding helpers in the command palette Ctrl+Shift+P
Open Gradient Master
: opens the Deadliner's The Amiga Gradient Master tool to assist you creating color gradients for Copperlists).Open Image Tool
opens the Deadliner's Image Tool to assist you converting images to different Amiga formats.Open Color Reducer
opens the Deadliner's Color Reducer tool to assist you reducing the number of colors in images in a smart manner.Open BLTCON Cheat Sheet
: opens the Deadliner's BLTCON Cheat Sheet tool that helps you designing Blitter operations.Open Amiga Hardware Reference Manual
: opens the Amiga Hardware Reference Manual TOC hosted at amigadev.elowar.com.
Supported Amiga Models
- Possible values of
"config"
in.vscode/launch.json
:"A500"
: KS 1.3, ECS Agnus, 0.5MB Chip + 0.5MB Slow; needs Kickstart 1.3 ROM in"kickstart"
"A1200"
: 68020, 2MB Chip; needs Kickstart 3.1 ROM in"kickstart"
"A1200-FAST"
: A1200 with 4MB fast memory"A1200-030"
: A1200 with Blizzard 1230-IV and 32MB board memory. Requires the absolute path to the Blizzard ROM in"cpuboard"
."A3000"
: A3000 (no profiler support); needs Kickstart 2.0 ROM in"kickstart"
"A4000"
: 68030, 68882, 2MB Chip, 8MB FAST; needs Kickstart 3.1 ROM in"kickstart"
- Also, you can override the memory configuration using following fields (values are case-insensitive):
"chipmem"
: allowed values: "256k", "512k", "1m", "1.5m" or "2m""fastmem"
: allowed values: "0", "64k", "128k", "256k", "512k", "1m", "2m", "4m", "8m""slowmem"
: allowed values: "0", "512k", "1m", "1.8m"
Credits
- Code by Bartman/Abyss
- MacOS/Linux support by Peter Mackay and Graham Bates
- Testing by Pink/Abyss
Already used in these productions
-
Demos/Intros
- Coda by Abyss
- The Bitmap Rasters by Abyss
- Done by Abyss
- Primer by Architect
- 30 Years by Crass
- Monotropic by Desire
- Bantam by Cosmic Orbs
- The Loop by Ghostown & Haujobb
-
Games
- Tiny Invaders by Abyss
- Tiny Galaga by Abyss
- Tiny Bobble by Abyss
- Tinyus by Abyss
- Wrong Way Driver by Abyss
-
Tools
- AmigaKlang by Alcatraz & Haujobb
Acknowledgements
- Thanks to all Contributors on GitHub
- Thanks to ross on EAB for helping with display fetch.
- Debugger support is based in part on Marcel Ball's Cortex-Debug extension.
- Copper Disassembly, hardware register documentation and 68000 instruction documentation is based in part on prb28's vscode-amiga-assembly extension.
- Some modifications of GCC are based on work by Stefan "Bebbo" Franke.
- Profiler visualizer is based in part on Microsoft's vscode-js-profile-visualizer extension.
- Amiga system-includes (NDK 3.9) copied from an installation of Bebbo's amiga-gcc and modified to work with GCC 8+. Originally downloaded from http://www.haage-partner.de/download/AmigaOS/NDK39.lha
- Commodore Amiga Icon by Icons8.
- The Player® 6.1A: Copyright © 1992-95 Jarno Paananen.
- P61.testmod - Module by Skylord/Sector 7
- depack_doynax.s - Lempel-Ziv decompressor by Johan "Doynax" Forslöf.
- KingCon V1.2 - Command Line Image to Big Endian Raw Converter Written by Soren Hannibal/Lemon.
blitter_minterm.c
is based on mini-qmc by Stefan Moebius.68k-dis.ts
is based on binutils-gdb/include/opcode/m68k.h, Copyright (C) 1989-2021 Free Software Foundation, Inc. GPLv3
This extension contains binaries of:
- modified GCC 13.1.0 (patch included)
- Copyright (C) 2023 Free Software Foundation, Inc.
- This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- modified GNU gdb (GDB) 14.0.50.20230511-git
- Copyright (C) 2023 Free Software Foundation, Inc.
- License GPLv3+: GNU GPL version 3 or later http://gnu.org/licenses/gpl.html
- modified WinUAE 4.9.0
- modified FS-UAE
- License GPLv2: GNU GPL Version 2 https://www.gnu.org/licenses/old-licenses/gpl-2.0
- modified Shrinkler 4.6
- Copyright 1999-2015 Aske Simon Christensen
- Modified 2020, Bartman/Abyss
- modified elf2hunk (source included)
- Copyright (c) 1995-2017, The AROS Development Team. All rights reserved.
- Modified 2018-2020, Bartman/Abyss
- GNU Make 4.2.1
- Copyright (C) 1988-2016 Free Software Foundation, Inc.
- License GPLv3+: GNU GPL version 3 or later http://gnu.org/licenses/gpl.html
- This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law.
cd
,EndCLI
,run
from Workbench 1.3- unpacked exe2adf
- Copyright (c) 2015-2022 Bonefish/Reality. All rights reserved.
- modified VASM 1.9
- Copyright (c) 2002-2022 by Volker Barthelmann.
- see vasm-LICENSE
Caveats
- sometimes when you're multiplying 2 WORDs together,
gcc
tries to use a (slow) 32-bit multiply. So if you have performance-critical multiplications, consider using themuluw
andmulsw
functions fromgcc8_c_support.h
Contributing
For development, just install the latest node.js LTS, create a new directory, clone the repository git clone https://github.com/BartmanAbyss/vscode-amiga-debug.git
, then install the dependencies with npm install
. To build, open the directory in VS Code and hit F5
. You can then test the extension without building a .vsix
.
To build a .vsix
, npm install -g vsce
(once), and then vsce package
.
Development (Windows)
Here are the command-lines used to compile the external tools (We're building with MinGW on WSL on Windows 10/11 to c:\amiga-mingw\opt
).
Replace the 16
in make -j16
with your number of CPU cores
Ubuntu 22.4 LTS from Microsoft Store
Enable-WindowsOptionalFeature -Online -FeatureName Microsoft-Windows-Subsystem-Linux
Enable-WindowsOptionalFeature -Online -FeatureName VirtualMachinePlatform
wsl --install -d ubuntu
MinGW on WSL2 (Ubuntu 22.04)
sudo apt install build-essential flex bison expect dejagnu texinfo mingw-w64
sudo update-alternatives --set x86_64-w64-mingw32-g++ /usr/bin/x86_64-w64-mingw32-g++-posix
# statically link pthread (for GDB) - see https://stackoverflow.com/a/72903594
sudo mv /usr/x86_64-w64-mingw32/lib/libwinpthread.dll.a /usr/x86_64-w64-mingw32/lib/libwinpthread.dll.a.bak
sudo mv /usr/x86_64-w64-mingw32/lib/libpthread.dll.a /usr/x86_64-w64-mingw32/lib/libpthread.dll.a.bak
Binutils+GDB
git clone https://github.com/BartmanAbyss/binutils-gdb.git
cd binutils-gdb
bash ./contrib/download_prerequisites
cd ..
mkdir build-binutils-gdb
cd build-binutils-gdb
LDFLAGS="-static -static-libgcc -static-libstdc++" ../binutils-gdb/configure --prefix=/mnt/c/amiga-mingw/opt --target=m68k-amiga-elf --disable-werror -enable-static --disable-shared --disable-interprocess-agent --disable-libcc --host=x86_64-w64-mingw32
make -j16
make install
GCC
wget https://ftp.gwdg.de/pub/misc/gcc/releases/gcc-13.1.0/gcc-13.1.0.tar.xz
tar -xf gcc-13.1.0.tar.xz
cd gcc-13.1.0
patch -p1 < ../gcc-barto.patch
bash ./contrib/download_prerequisites
cd ..
mkdir -p build-gcc-13.1.0
cd build-gcc-13.1.0
LDFLAGS="-static -static-libgcc -static-libstdc++" ../gcc-13.1.0/configure \
--disable-clocale \
--disable-gcov \
--disable-libada \
--disable-libgomp \
--disable-libsanitizer \
--disable-libssp \
--disable-libvtv \
--disable-multilib \
--disable-threads \
--disable-nls \
--enable-languages=c,c++ \
--enable-lto \
--enable-static \
--prefix=/mnt/c/amiga-mingw/opt \
--target=m68k-amiga-elf \
--with-cpu=68000 \
--host=x86_64-w64-mingw32
make all-gcc -j16
sed 's/selftest # srcextra/# selftest srcextra/' gcc/Makefile >gcc/Makefile.tmp
mv gcc/Makefile.tmp gcc/Makefile
# at this point, you're getting an error about not finding gcc-cross. This is okay.
gcc/gcc-cross.exe -dumpspecs >gcc/specs
# continue the build
make all-gcc -j16
make install-gcc
elf2hunk
https://github.com/BartmanAbyss/elf2hunk
Cleaning up unnecessary files and stripping EXE files of debug information to reduce size
rm -r /mnt/c/amiga-mingw/opt/include
rm -r /mnt/c/amiga-mingw/opt/share
find /mnt/c/amiga-mingw/opt -name *.exe | xargs strip
Development (Linux/MacOS)
- Have a look at the CI scripts here https://github.com/BartmanAbyss/vscode-amiga-debug/tree/master/ci
Internal Development
Debugging
amigaDebug.ts
: setDEBUG
toTRUE
to enable GDB/execution tracesprofile_editor_provider.ts
: setDEBUG
toTRUE
to enablepreact-devtools
preact-devtools
git clone https://github.com/preactjs/preact-devtools.git
npm install
npm run build:inline
<copy dist/inline/* to preact-devtools>
WinUAE builds with Visual Studio 2022.
Create new GCC patch
diff -ruN gcc-13.1.0 gcc-13.1.0-barto > gcc-barto.patch
Known Issues/TODOs
Documentation
- TODO: better documentation
Profiler
- lines of functions seem to be off (see template/main.c: function main)
- TODO: drag across flame-graph to measure durations
- TODO: multi-frame profiling: allow user to select number of frames
- TODO: code lenses: update when display unit changes, when frame changes
- stack sizes > 1024 cause UnwindTable to fail parsing (#35)
- TODO: new DMArecord fields (CIA)
Savestate Debugger
- TODO: kill winuae/gdb when quitting vscode
- (internal) status of tested savestates
desertdream-dots.uss
: okinterference-stars.uss
: overdraw not correctgods.uss
: blitrects' height not correct due to planar layoutshadesbeat.uss
: not showing any bitplanes due to not setting them in copper. TODO: get bitplanes from custom registersbrianthelion-rotozoom.uss
: some blitrects missingrinkadinkredux-end.uss
: hover over small bits at the right, causes error with 0-sized canvasrinkadinkredux-rotozoom.uss
: no end detected for multiple blits (frame 2)
Assembly
- TODO: parser needs to check for comments
- TODO: more...
Objdump
- TODO: click/follow any addresses
WinUAE
- execution for A4000 model is very flaky (since 1.2.1)
- TODO: fill memory with $DEAD on startup to better find uninitialized memory bugs
- TODO: debugger: detect more exceptions in a better way (not just setting a single breakpoint at every exception vector)
Debugger
- memory, disassembly: use VSCode built-in requests; memory: can't get memoryReference to work on WATCH items
- disassembly chokes a bit on newlines
- data breakpoints read/read-write (there doesn't seem to be an UI for this in VSCode)
- store assembly breakpoints in one "virtual" file in breakpointMap (how?!)
- vscode.debug.activeDebugSession is undefined when program is stopped on entry
- not getting handleThreadSelected(), thread ID now set in class
- sometimes Pause/Resume button doesn't correctly switch to "Pause" icon while amiga program is running
- step out of kickstart: set fake breakpoint at 0xfffffff, WinUAE should enter TRACE_RANGE_PC mode (TODO: tighten range around loaded program), but keeps breaking later
- in disassembly view, skipping subroutines with
Step Over
may not work in inlined functions (limitation of GDB)
Kickstart
- TODO: support multiple vector tables per library (for FPU/non-FPU mathieeesingbas)
- TODO: stack unwinding for kickstart (maybe not necessary)
Gfx Debugger
- blitter doesn't get pointers if not explicitly written by CPU (e.g. reusing pointers after blit)
- TODO: correctly show blits over 2 frames (second frame is missing blitbox)
- TODO: show source blitter-rects
- TODO: show 2 resources
- TODO: tooltips for blitter-rects?
- Denise: TODO: glitches, blitrects, overdraw, ECS/AGA scrolling, AGA sprites, multi-frame
- Denise:
turrican2-level1.uss
,desertdream-dots.uss
: sprites 2 pixels too far left - TODO: AGA colors (256 colors and 24bit)