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Node canvas is a Cairo backed Canvas implementation for NodeJS.

node-canvas

Test NPM version

node-canvas is a Cairo-backed Canvas implementation for Node.js.

Installation

$ npm install canvas

By default, binaries for macOS, Linux and Windows will be downloaded. If you want to build from source, use npm install --build-from-source and see the Compiling section below.

The minimum version of Node.js required is 6.0.0.

Compiling

If you don't have a supported OS or processor architecture, or you use --build-from-source, the module will be compiled on your system. This requires several dependencies, including Cairo and Pango.

For detailed installation information, see the wiki. One-line installation instructions for common OSes are below. Note that libgif/giflib, librsvg and libjpeg are optional and only required if you need GIF, SVG and JPEG support, respectively. Cairo v1.10.0 or later is required.

OS Command
OS X Using Homebrew:
brew install pkg-config cairo pango libpng jpeg giflib librsvg pixman
Ubuntu sudo apt-get install build-essential libcairo2-dev libpango1.0-dev libjpeg-dev libgif-dev librsvg2-dev
Fedora sudo yum install gcc-c++ cairo-devel pango-devel libjpeg-turbo-devel giflib-devel
Solaris pkgin install cairo pango pkg-config xproto renderproto kbproto xextproto
OpenBSD doas pkg_add cairo pango png jpeg giflib
Windows See the wiki
Others See the wiki

Mac OS X v10.11+: If you have recently updated to Mac OS X v10.11+ and are experiencing trouble when compiling, run the following command: xcode-select --install. Read more about the problem on Stack Overflow. If you have xcode 10.0 or higher installed, in order to build from source you need NPM 6.4.1 or higher.

Quick Example

const { createCanvas, loadImage } = require('canvas')
const canvas = createCanvas(200, 200)
const ctx = canvas.getContext('2d')

// Write "Awesome!"
ctx.font = '30px Impact'
ctx.rotate(0.1)
ctx.fillText('Awesome!', 50, 100)

// Draw line under text
var text = ctx.measureText('Awesome!')
ctx.strokeStyle = 'rgba(0,0,0,0.5)'
ctx.beginPath()
ctx.lineTo(50, 102)
ctx.lineTo(50 + text.width, 102)
ctx.stroke()

// Draw cat with lime helmet
loadImage('examples/images/lime-cat.jpg').then((image) => {
  ctx.drawImage(image, 50, 0, 70, 70)

  console.log('<img src="' + canvas.toDataURL() + '" />')
})

Upgrading from 1.x to 2.x

See the changelog for a guide to upgrading from 1.x to 2.x.

For version 1.x documentation, see the v1.x branch.

Documentation

This project is an implementation of the Web Canvas API and implements that API as closely as possible. For API documentation, please visit Mozilla Web Canvas API. (See Compatibility Status for the current API compliance.) All utility methods and non-standard APIs are documented below.

Utility methods

Non-standard APIs

createCanvas()

createCanvas(width: number, height: number, type?: 'PDF'|'SVG') => Canvas

Creates a Canvas instance. This method works in both Node.js and Web browsers, where there is no Canvas constructor. (See browser.js for the implementation that runs in browsers.)

const { createCanvas } = require('canvas')
const mycanvas = createCanvas(200, 200)
const myPDFcanvas = createCanvas(600, 800, 'pdf') // see "PDF Support" section

createImageData()

createImageData(width: number, height: number) => ImageData
createImageData(data: Uint8ClampedArray, width: number, height?: number) => ImageData
// for alternative pixel formats:
createImageData(data: Uint16Array, width: number, height?: number) => ImageData

Creates an ImageData instance. This method works in both Node.js and Web browsers.

const { createImageData } = require('canvas')
const width = 20, height = 20
const arraySize = width * height * 4
const mydata = createImageData(new Uint8ClampedArray(arraySize), width)

loadImage()

loadImage() => Promise<Image>

Convenience method for loading images. This method works in both Node.js and Web browsers.

const { loadImage } = require('canvas')
const myimg = loadImage('http://server.com/image.png')

myimg.then(() => {
  // do something with image
}).catch(err => {
  console.log('oh no!', err)
})

// or with async/await:
const myimg = await loadImage('http://server.com/image.png')
// do something with image

registerFont()

registerFont(path: string, { family: string, weight?: string, style?: string }) => void

To use a font file that is not installed as a system font, use registerFont() to register the font with Canvas. This must be done before the Canvas is created.

const { registerFont, createCanvas } = require('canvas')
registerFont('comicsans.ttf', { family: 'Comic Sans' })

const canvas = createCanvas(500, 500)
const ctx = canvas.getContext('2d')

ctx.font = '12px "Comic Sans"'
ctx.fillText('Everyone hates this font :(', 250, 10)

The second argument is an object with properties that resemble the CSS properties that are specified in @font-face rules. You must specify at least family. weight, and style are optional and default to 'normal'.

Image#src

img.src: string|Buffer

As in browsers, img.src can be set to a data: URI or a remote URL. In addition, node-canvas allows setting src to a local file path or Buffer instance.

const { Image } = require('canvas')

// From a buffer:
fs.readFile('images/squid.png', (err, squid) => {
  if (err) throw err
  const img = new Image()
  img.onload = () => ctx.drawImage(img, 0, 0)
  img.onerror = err => { throw err }
  img.src = squid
})

// From a local file path:
const img = new Image()
img.onload = () => ctx.drawImage(img, 0, 0)
img.onerror = err => { throw err }
img.src = 'images/squid.png'

// From a remote URL:
img.src = 'http://picsum.photos/200/300'
// ... as above

// From a `data:` URI:
img.src = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg=='
// ... as above

Note: In some cases, img.src= is currently synchronous. However, you should always use img.onload and img.onerror, as we intend to make img.src= always asynchronous as it is in browsers. See #1007.

Image#dataMode

img.dataMode: number

Applies to JPEG images drawn to PDF canvases only.

Setting img.dataMode = Image.MODE_MIME or Image.MODE_MIME|Image.MODE_IMAGE enables MIME data tracking of images. When MIME data is tracked, PDF canvases can embed JPEGs directly into the output, rather than re-encoding into PNG. This can drastically reduce filesize and speed up rendering.

const { Image, createCanvas } = require('canvas')
const canvas = createCanvas(w, h, 'pdf')
const img = new Image()
img.dataMode = Image.MODE_IMAGE // Only image data tracked
img.dataMode = Image.MODE_MIME // Only mime data tracked
img.dataMode = Image.MODE_MIME | Image.MODE_IMAGE // Both are tracked

If working with a non-PDF canvas, image data must be tracked; otherwise the output will be junk.

Enabling mime data tracking has no benefits (only a slow down) unless you are generating a PDF.

Canvas#toBuffer()

canvas.toBuffer((err: Error|null, result: Buffer) => void, mimeType?: string, config?: any) => void
canvas.toBuffer(mimeType?: string, config?: any) => Buffer

Creates a Buffer object representing the image contained in the canvas.

  • callback If provided, the buffer will be provided in the callback instead of being returned by the function. Invoked with an error as the first argument if encoding failed, or the resulting buffer as the second argument if it succeeded. Not supported for mimeType raw or for PDF or SVG canvases.
  • mimeType A string indicating the image format. Valid options are image/png, image/jpeg (if node-canvas was built with JPEG support), raw (unencoded data in BGRA order on little-endian (most) systems, ARGB on big-endian systems; top-to-bottom), application/pdf (for PDF canvases) and image/svg+xml (for SVG canvases). Defaults to image/png for image canvases, or the corresponding type for PDF or SVG canvas.
  • config
    • For image/jpeg, an object specifying the quality (0 to 1), if progressive compression should be used and/or if chroma subsampling should be used: {quality: 0.75, progressive: false, chromaSubsampling: true}. All properties are optional.

    • For image/png, an object specifying the ZLIB compression level (between 0 and 9), the compression filter(s), the palette (indexed PNGs only), the the background palette index (indexed PNGs only) and/or the resolution (ppi): {compressionLevel: 6, filters: canvas.PNG_ALL_FILTERS, palette: undefined, backgroundIndex: 0, resolution: undefined}. All properties are optional.

      Note that the PNG format encodes the resolution in pixels per meter, so if you specify 96, the file will encode 3780 ppm (~96.01 ppi). The resolution is undefined by default to match common browser behavior.

    • For application/pdf, an object specifying optional document metadata: {title: string, author: string, subject: string, keywords: string, creator: string, creationDate: Date, modDate: Date}. All properties are optional and default to undefined, except for creationDate, which defaults to the current date. Adding metadata requires Cairo 1.16.0 or later.

      For a description of these properties, see page 550 of PDF 32000-1:2008.

      Note that there is no standard separator for keywords. A space is recommended because it is in common use by other applications, and Cairo will enclose the list of keywords in quotes if a comma or semicolon is used.

Return value

If no callback is provided, a Buffer. If a callback is provided, none.

Examples

// Default: buf contains a PNG-encoded image
const buf = canvas.toBuffer()

// PNG-encoded, zlib compression level 3 for faster compression but bigger files, no filtering
const buf2 = canvas.toBuffer('image/png', { compressionLevel: 3, filters: canvas.PNG_FILTER_NONE })

// JPEG-encoded, 50% quality
const buf3 = canvas.toBuffer('image/jpeg', { quality: 0.5 })

// Asynchronous PNG
canvas.toBuffer((err, buf) => {
  if (err) throw err // encoding failed
  // buf is PNG-encoded image
})

canvas.toBuffer((err, buf) => {
  if (err) throw err // encoding failed
  // buf is JPEG-encoded image at 95% quality
}, 'image/jpeg', { quality: 0.95 })

// BGRA pixel values, native-endian
const buf4 = canvas.toBuffer('raw')
const { stride, width } = canvas
// In memory, this is `canvas.height * canvas.stride` bytes long.
// The top row of pixels, in BGRA order on little-endian hardware,
// left-to-right, is:
const topPixelsBGRALeftToRight = buf4.slice(0, width * 4)
// And the third row is:
const row3 = buf4.slice(2 * stride, 2 * stride + width * 4)

// SVG and PDF canvases
const myCanvas = createCanvas(w, h, 'pdf')
myCanvas.toBuffer() // returns a buffer containing a PDF-encoded canvas
// With optional metadata:
myCanvas.toBuffer('application/pdf', {
  title: 'my picture',
  keywords: 'node.js demo cairo',
  creationDate: new Date()
})

Canvas#createPNGStream()

canvas.createPNGStream(config?: any) => ReadableStream

Creates a ReadableStream that emits PNG-encoded data.

  • config An object specifying the ZLIB compression level (between 0 and 9), the compression filter(s), the palette (indexed PNGs only) and/or the background palette index (indexed PNGs only): {compressionLevel: 6, filters: canvas.PNG_ALL_FILTERS, palette: undefined, backgroundIndex: 0, resolution: undefined}. All properties are optional.

Examples

const fs = require('fs')
const out = fs.createWriteStream(__dirname + '/test.png')
const stream = canvas.createPNGStream()
stream.pipe(out)
out.on('finish', () =>  console.log('The PNG file was created.'))

To encode indexed PNGs from canvases with pixelFormat: 'A8' or 'A1', provide an options object:

const palette = new Uint8ClampedArray([
  //r    g    b    a
    0,  50,  50, 255, // index 1
   10,  90,  90, 255, // index 2
  127, 127, 255, 255
  // ...
])
canvas.createPNGStream({
  palette: palette,
  backgroundIndex: 0 // optional, defaults to 0
})

Canvas#createJPEGStream()

canvas.createJPEGStream(config?: any) => ReadableStream

Creates a ReadableStream that emits JPEG-encoded data.

Note: At the moment, createJPEGStream() is synchronous under the hood. That is, it runs in the main thread, not in the libuv threadpool.

  • config an object specifying the quality (0 to 1), if progressive compression should be used and/or if chroma subsampling should be used: {quality: 0.75, progressive: false, chromaSubsampling: true}. All properties are optional.

Examples

const fs = require('fs')
const out = fs.createWriteStream(__dirname + '/test.jpeg')
const stream = canvas.createJPEGStream()
stream.pipe(out)
out.on('finish', () =>  console.log('The JPEG file was created.'))

// Disable 2x2 chromaSubsampling for deeper colors and use a higher quality
const stream = canvas.createJPEGStream({
  quality: 0.95,
  chromaSubsampling: false
})

Canvas#createPDFStream()

canvas.createPDFStream(config?: any) => ReadableStream
  • config an object specifying optional document metadata: {title: string, author: string, subject: string, keywords: string, creator: string, creationDate: Date, modDate: Date}. See toBuffer() for more information. Adding metadata requires Cairo 1.16.0 or later.

Applies to PDF canvases only. Creates a ReadableStream that emits the encoded PDF. canvas.toBuffer() also produces an encoded PDF, but createPDFStream() can be used to reduce memory usage.

Canvas#toDataURL()

This is a standard API, but several non-standard calls are supported. The full list of supported calls is:

dataUrl = canvas.toDataURL() // defaults to PNG
dataUrl = canvas.toDataURL('image/png')
dataUrl = canvas.toDataURL('image/jpeg')
dataUrl = canvas.toDataURL('image/jpeg', quality) // quality from 0 to 1
canvas.toDataURL((err, png) => { }) // defaults to PNG
canvas.toDataURL('image/png', (err, png) => { })
canvas.toDataURL('image/jpeg', (err, jpeg) => { }) // sync JPEG is not supported
canvas.toDataURL('image/jpeg', {...opts}, (err, jpeg) => { }) // see Canvas#createJPEGStream for valid options
canvas.toDataURL('image/jpeg', quality, (err, jpeg) => { }) // spec-following; quality from 0 to 1

CanvasRenderingContext2D#patternQuality

context.patternQuality: 'fast'|'good'|'best'|'nearest'|'bilinear'

Defaults to 'good'. Affects pattern (gradient, image, etc.) rendering quality.

CanvasRenderingContext2D#quality

context.quality: 'fast'|'good'|'best'|'nearest'|'bilinear'

Defaults to 'good'. Like patternQuality, but applies to transformations affecting more than just patterns.

CanvasRenderingContext2D#textDrawingMode

context.textDrawingMode: 'path'|'glyph'

Defaults to 'path'. The effect depends on the canvas type:

  • Standard (image) glyph and path both result in rasterized text. Glyph mode is faster than path, but may result in lower-quality text, especially when rotated or translated.

  • PDF glyph will embed text instead of paths into the PDF. This is faster to encode, faster to open with PDF viewers, yields a smaller file size and makes the text selectable. The subset of the font needed to render the glyphs will be embedded in the PDF. This is usually the mode you want to use with PDF canvases.

  • SVG glyph does not cause <text> elements to be produced as one might expect (cairo bug). Rather, glyph will create a <defs> section with a <symbol> for each glyph, then those glyphs be reused via <use> elements. path mode creates a <path> element for each text string. glyph mode is faster and yields a smaller file size.

In glyph mode, ctx.strokeText() and ctx.fillText() behave the same (aside from using the stroke and fill style, respectively).

This property is tracked as part of the canvas state in save/restore.

CanvasRenderingContext2D#globalCompositeOperation = 'saturate'

In addition to all of the standard global composite operations defined by the Canvas specification, the 'saturate' operation is also available.

CanvasRenderingContext2D#antialias

context.antialias: 'default'|'none'|'gray'|'subpixel'

Sets the anti-aliasing mode.

PDF Output Support

node-canvas can create PDF documents instead of images. The canvas type must be set when creating the canvas as follows:

const canvas = createCanvas(200, 500, 'pdf')

An additional method .addPage() is then available to create multiple page PDFs:

// On first page
ctx.font = '22px Helvetica'
ctx.fillText('Hello World', 50, 80)

ctx.addPage()
// Now on second page
ctx.font = '22px Helvetica'
ctx.fillText('Hello World 2', 50, 80)

canvas.toBuffer() // returns a PDF file
canvas.createPDFStream() // returns a ReadableStream that emits a PDF
// With optional document metadata (requires Cairo 1.16.0):
canvas.toBuffer('application/pdf', {
  title: 'my picture',
  keywords: 'node.js demo cairo',
  creationDate: new Date()
})

It is also possible to create pages with different sizes by passing width and height to the .addPage() method:

ctx.font = '22px Helvetica'
ctx.fillText('Hello World', 50, 80)
ctx.addPage(400, 800)

ctx.fillText('Hello World 2', 50, 80)

See also:

SVG Output Support

node-canvas can create SVG documents instead of images. The canvas type must be set when creating the canvas as follows:

const canvas = createCanvas(200, 500, 'svg')
// Use the normal primitives.
fs.writeFileSync('out.svg', canvas.toBuffer())

SVG Image Support

If librsvg is available when node-canvas is installed, node-canvas can render SVG images to your canvas context. This currently works by rasterizing the SVG image (i.e. drawing an SVG image to an SVG canvas will not preserve the SVG data).

const img = new Image()
img.onload = () => ctx.drawImage(img, 0, 0)
img.onerror = err => { throw err }
img.src = './example.svg'

Image pixel formats (experimental)

node-canvas has experimental support for additional pixel formats, roughly following the Canvas color space proposal.

const canvas = createCanvas(200, 200)
const ctx = canvas.getContext('2d', { pixelFormat: 'A8' })

By default, canvases are created in the RGBA32 format, which corresponds to the native HTML Canvas behavior. Each pixel is 32 bits. The JavaScript APIs that involve pixel data (getImageData, putImageData) store the colors in the order {red, green, blue, alpha} without alpha pre-multiplication. (The C++ API stores the colors in the order {alpha, red, green, blue} in native-endian ordering, with alpha pre-multiplication.)

These additional pixel formats have experimental support:

  • RGB24 Like RGBA32, but the 8 alpha bits are always opaque. This format is always used if the alpha context attribute is set to false (i.e. canvas.getContext('2d', {alpha: false})). This format can be faster than RGBA32 because transparency does not need to be calculated.
  • A8 Each pixel is 8 bits. This format can either be used for creating grayscale images (treating each byte as an alpha value), or for creating indexed PNGs (treating each byte as a palette index) (see the example using alpha values with fillStyle and the example using imageData).
  • RGB16_565 Each pixel is 16 bits, with red in the upper 5 bits, green in the middle 6 bits, and blue in the lower 5 bits, in native platform endianness. Some hardware devices and frame buffers use this format. Note that PNG does not support this format; when creating a PNG, the image will be converted to 24-bit RGB. This format is thus suboptimal for generating PNGs. ImageData instances for this mode use a Uint16Array instead of a Uint8ClampedArray.
  • A1 Each pixel is 1 bit, and pixels are packed together into 32-bit quantities. The ordering of the bits matches the endianness of the platform: on a little-endian machine, the first pixel is the least-significant bit. This format can be used for creating single-color images. Support for this format is incomplete, see note below.
  • RGB30 Each pixel is 30 bits, with red in the upper 10, green in the middle 10, and blue in the lower 10. (Requires Cairo 1.12 or later.) Support for this format is incomplete, see note below.

Notes and caveats:

  • Using a non-default format can affect the behavior of APIs that involve pixel data:

    • context2d.createImageData The size of the array returned depends on the number of bit per pixel for the underlying image data format, per the above descriptions.
    • context2d.getImageData The format of the array returned depends on the underlying image mode, per the above descriptions. Be aware of platform endianness, which can be determined using node.js's os.endianness() function.
    • context2d.putImageData As above.
  • A1 and RGB30 do not yet support getImageData or putImageData. Have a use case and/or opinion on working with these formats? Open an issue and let us know! (See #935.)

  • A1, A8, RGB30 and RGB16_565 with shadow blurs may crash or not render properly.

  • The ImageData(width, height) and ImageData(Uint8ClampedArray, width) constructors assume 4 bytes per pixel. To create an ImageData instance with a different number of bytes per pixel, use new ImageData(new Uint8ClampedArray(size), width, height) or new ImageData(new Uint16ClampedArray(size), width, height).

Testing

First make sure you've built the latest version. Get all the deps you need (see compiling above), and run:

npm install --build-from-source

For visual tests: npm run test-server and point your browser to http://localhost:4000.

For unit tests: npm run test.

Benchmarks

Benchmarks live in the benchmarks directory.

Examples

Examples line in the examples directory. Most produce a png image of the same name, and others such as live-clock.js launch an HTTP server to be viewed in the browser.

Original Authors

License

node-canvas

(The MIT License)

Copyright (c) 2010 LearnBoost, and contributors <[email protected]>

Copyright (c) 2014 Automattic, Inc and contributors <[email protected]>

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

BMP parser

See license

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star
51

Documattic

WordPress presentations and resources shared by WordPress.com VIP
JavaScript
156
star
52

google-docs-add-on

Publish to WordPress from Google Docs
JavaScript
152
star
53

mydb

JavaScript
150
star
54

vip-scanner

Deprecated: Scan all sorts of themes and files and things! Use PHPCS and the VIP coding standards instead
PHP
140
star
55

wp-memcached

Memcached Object Cache for WordPress.
PHP
139
star
56

Genericons

A public mirror of changes to the Genericon release.
CSS
136
star
57

regenerate-thumbnails

WordPress plugin for regenerating thumbnails of uploaded images. Over 1 million active users and counting.
PHP
134
star
58

media-explorer

With Media Explorer, you can now search for tweets and videos on Twitter and YouTube directly from the Add Media screen in WordPress.
PHP
127
star
59

Rewrite-Rules-Inspector

WordPress plugin to inspect your rewrite rules.
PHP
123
star
60

PhpStorm-Resources

PhpStorm is making inroads at Automattic. Here you'll find various helpful files we've made.
123
star
61

wordbless

WorDBless allows you to use WordPress core functions in your PHPUnit tests without having to set up a database and the whole WordPress environment
PHP
122
star
62

Cron-Control

A fresh take on running WordPress's cron system, allowing parallel processing
PHP
121
star
63

vip-go-mu-plugins-built

The generated repo for mu-plugins used on the VIP Go platform.
PHP
120
star
64

social-logos

A repository of all the social logos we use on WordPress.com
JavaScript
119
star
65

ad-code-manager

Easily manage the ad codes that need to appear in your templates
PHP
117
star
66

block-experiments

A monorepo of Block Experiments
JavaScript
114
star
67

genericons-neue

Genericons Neue are generic looking icons, suitable for a blog or simple website
HTML
114
star
68

nginx-http-concat

WordPress plugin to perform CSS and JavaScript concatenation of individual script files into one resource request.
PHP
114
star
69

php-thrift-sql

A PHP library for connecting to Hive or Impala over Thrift
PHP
113
star
70

wp-e2e-tests

Automated end-to-end tests for WordPress.com
JavaScript
112
star
71

gridicons

The WordPress.com icon set
PHP
108
star
72

woocommerce-services

WooCommerce Services is a feature plugin that integrates hosted services into WooCommerce (3.0+), and currently includes automated tax rates and the ability to purchase and print USPS shipping labels.
JavaScript
107
star
73

es-backbone

ElasticSearch Backbone library for quickly building Faceted Search front ends.
JavaScript
103
star
74

syndication

Syndicate your WordPress content.
PHP
102
star
75

theme-tools

Tools for making better themes, better.
JavaScript
99
star
76

phpcs-neutron-standard

A set of phpcs sniffs for PHP >7 development
PHP
94
star
77

mShots

Website Thumbnail/Snapshot Service
JavaScript
94
star
78

prefork

PHP class for pre-loading heavy PHP apps before serving requests
PHP
94
star
79

newspack-newsletters

Author email newsletters in WordPress
PHP
89
star
80

musictheme

A theme for bands and musicians that uses an experimental Gutenberg layout.
CSS
89
star
81

gutenberg-themes-sketch

A set of Sketch files to help you design block-driven WordPress themes.
88
star
82

zoninator

Curation made easy! Create "zones" then add and order your content straight from the WordPress Dashboard.
PHP
85
star
83

cloudup-cli

cloudup command-line executable
JavaScript
83
star
84

go-search-replace

πŸš€ Search & replace URLs in WordPress SQL files.
Go
81
star
85

measure-builds-gradle-plugin

Gradle Plugin for reporting build time metrics.
Kotlin
81
star
86

lazy-load

Lazy load images on your WordPress site to improve page load times and server bandwidth.
JavaScript
77
star
87

gutenberg-ramp

Control conditions under which Gutenberg loads - either from your theme code or from a UI
PHP
75
star
88

auto-update

Objective-C
73
star
89

wpes-lib

WordPress-Elasticsearch Lib
PHP
73
star
90

vip-go-skeleton

The base repository structure for all VIP Go sites
PHP
72
star
91

jurassic.ninja

A frontend to launching ephemeral WordPress instances that auto-destroy after some time
PHP
70
star
92

msm-sitemap

Comprehensive sitemaps for your WordPress VIP site. Joint collaboration between Metro.co.uk, WordPress VIP, Alley Interactive, Maker Media, 10up, and others.
PHP
70
star
93

vip-go-nextjs-skeleton

A Next.js boilerplate for decoupled WordPress on VIP.
TypeScript
70
star
94

wp-api-console

WordPress (.com and .org) API Console written in React/Redux
JavaScript
69
star
95

gutenberg-block-styles

An example of a simple plugin that adds a block style to Gutenberg.
PHP
68
star
96

atd-chrome

After the Deadline extension for Chrome
JavaScript
66
star
97

eventbrite-api

The Eventbrite API plugin brings the power of Eventbrite to WordPress, for both users and developers.
PHP
65
star
98

mongo-query

mongo query API component
JavaScript
65
star
99

site-logo

Add a logo to your WordPress site. Set it once, and all themes that support it will display it automatically.
PHP
65
star
100

newspack-popups

AMP-compatible popup notifications.
PHP
61
star