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ECS_101
This repository contains an introduction to Unity's new Entity Component System. The purpose of this is to help developers understand this paradigm, and why it is important to create performant games in Unity.ComputerGraphics
A repository documenting Computer Graphics for real time applicationsShaderProfilingAndOptimization
Demo project for the "Shader Profiling and Optimization" talk presented at Unite Shanghai 17.Unity2019ShaderDevelopment
Creating Shaders (via code and Shader Graph) in Unity 2019ClothSim
A cloth simulation using OpenGL and C++WireframeShaderGraph
A simple Shader Graph implementation of a wireframe effect.BounceShader
ShaderGraph_101
This is a presentation and project on how to use the Shader Editor released with Unity 2018.1TinyCookbook
[Outdated] A cookbook like series of resources for learning to use Unity's Project TinyShaderGraphWorkshop
Workshop delivered at SIGGRAPH 2019 to teach Shader GraphUnityMRJam
A project and presentation used at //build 2018 in Seattle. Here, we feature Timeline, ProBuilder and TextMesh Pro and how MR development can be accelerated with them.RoboticDog
A demo used to to teach the 2D Rigging and Animation Tools in Unity 2019.3ShaderProgramming_101
This is a basic presentation on shader writing. To be delivered first at Unite Tokyo, Seoul and Shanghai in 2017.AnimatingUsingSine
A simple project and post showcasing how animating motion using a Sine function works.Unity2DAnimation
A presentation on the Future of Animation for 2D in Unity.PixelSpiritURP
MultiplayerGames
A repository documenting resources to learn about making and operating multiplayer gamesDirtyHal
Preservation repository for Dirty HalAdam2D
GDToolbox
A list of tools, middleware, services, etc. for Game DevelopmentLenzoCharacterPack
This project holds 3D models in FBX format inside a Unity Project. Use them any way you want.Love Open Source and this site? Check out how you can help us