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  • Rank 101,083 (Top 2 %)
  • Language
    CSS
  • License
    Apache License 2.0
  • Created over 1 year ago
  • Updated 2 months ago

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Repository Details

Specification and reference implementation for the OpenPBR Surface shading model

OpenPBR Surface

Shader Playground, rendered in Arnold for Maya, using OpenPBR Surface. Artwork by Nikie Monteleone.


A white paper specifying an über-shader that aims to provide a material representation capable of accurately modeling the vast majority of materials used in practical visual effects and feature animation productions.

OpenPBR is an open standard hosted by the Academy Software Foundation (ASWF), and is organized as a subproject of MaterialX.

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License: CC BY-SA 4.0

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