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  • Language
    C#
  • License
    MIT License
  • Created over 10 years ago
  • Updated 12 months ago

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Repository Details

A lightweight Peer to Peer Service Bus

Zebus

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Zebus is a lightweight peer to peer service bus, built with CQRS principles in mind. It allows applications to communicate with each other in a fast and easy manner. Most of the complexity is hidden in the library and you can focus on writing code that matters to you, not debugging messaging code.

Introduction

Zebus is peer to peer, so it does not depend on a broker to dispatch messages between the peers. This allows it to reach a throughput of 140k msg/s and a roundtrip latency under 500ยตs (have a look at the Performance page for details).

It is resilient thanks to the absence of a broker and an optional persistence feature that ensures that messages are not lost if a peer is down or disconnected.

It is stable, since we have been using it on a production environment at ABC Arbitrage since 2013, handling hundreds of millions of messages per day.

Key concepts

Peer

We call a peer any program that is connected to the bus, a peer is identified by a unique identifier called a PeerId that looks like this: MyAmazingPeer.0 (we use this convention to identify different instances of the same service).

Event

An event is sent by a peer to notify everyone who is interested that something happened (ex: MyBusinessObjectWasSaved, AlertTriggered...).

Command

A command is sent to a peer asking for an action to be performed (ex: SaveMyBusinessObjectCommand).

Message Handler

A class deriving from IMessageHandler<T> will be scanned by the bus and will be used to handle messages of the T kind on reception.

Bus

The piece of code that is the point of entry to use Zebus, the methods that you will use the most are Publish(IEvent) and Send(ICommand).

A quick demo

On startup, the bus will scan your assemblies for message handlers and notify the other peers that you are interested by those messages. When a peer publishes a message, it will use the Directory to know who handles it and send the message directly to the correct recipients.

Receiver

public class MyHandler : IMessageHandler<MyEvent>
{
    public void Handle(MyEvent myEvent)
    {
        Console.WriteLine(myEvent.Value);
    }
}

Sender

public void MethodThatSends(IBus bus)
{
    bus.Publish(new MyEvent { Value = 42 });
}

Event description

[ProtoContract]
public class MyEvent : IEvent
{
    [ProtoMember(1)]
    public int Value { get; set; }
}

And you're set ! This is all the code you need to send an event from one machine to the other. If you want to read more about how the magic happens, have a look at the wiki. Or if you want a more detailed walkthrough (what to reference, how to start the Bus...) visit the Quick start page.

Release notes

We try to stick to the semantic versioning principles and keep the release notes and directory release notes up to date.

Other repositories

  • Zebus.MessageDsl - a DSL which simplifies the writing of ProtoBuf contracts for Zebus
  • Zebus.TinyHost - a lightweight host used to run Zebus enabled services
  • Zebus.Samples - miscellaneous samples that show how to get started with Zebus

Copyright

Copyright ยฉ ABC Arbitrage Asset Management

License

Zebus is licensed under MIT, refer to LICENSE.md for more information.

Tools

We use

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