OpenGL ES SDK for Android
Introduction
The OpenGL ES Software Development Kit for Android is a collection of resources to help you build OpenGL ES applications for a platform with a Mali GPU and an ARM processor. You can use it for creating new applications, training, and exploration of implementation possibilities.
Requirements
To build and run the OpenGL ES sample applications you will need:
- An ARM based device with a Mali series GPU running Android.
- Android Studio.
- The latest Android NDK, which should be downloaded automatically by Android Studio when you build the samples (alternatively, you can install it by following the instructions here).
License
The software is provided under an MIT license. Contributions to this project are accepted under the same license.
Building
Build instructions
To build the sample applications:
- Open Android Studio.
- Click on "Open an existing Android Studio project" and point to the directory where you extracted the Android samples.
- Now you can select individual samples and run them directly on your target device.
Notes
- You might be prompted to update or install the Gradle wrapper. Do so if asked.
- You might be prompted to download and/or update Android SDK tools if Android Studio has not downloaded these before.
- Under Tools -> Android -> SDK manager, install cmake, lldb and NDK components if these are not installed already.
Documentation
You can find the online documentation at https://arm-software.github.io/opengl-es-sdk-for-android/
or you can build the Doxygen documentation with ./build_documentation.sh
.
This requires Doxygen to be installed on your machine.