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boilerplate-socketio-typescript-unit-tests-jasmine-specs
Run:Lesson001_Triangle
WebGLProgrammingGuide_CSharpOpenTkPort
Port to OpenTK from this book: https://sites.google.com/site/webglbook/Lesson008_TexturedSquare
debug-drawer-box2dwasm-melonjs-js
The debug drawer of Box2D-WASM colliders using Melon.js and JavaScriptfalling-box-contact-listener-user-data-box2dwasm-melonjs-js
Falling box, contact listener, user data using Box2D-WASM, Melon.js, and JavaScriptport-metanit-nodejs-to-typescript
Port from Metanit tutorial to TypeScript: https://metanit.com/web/nodejs/sprite-in-sfml-style-rollup-webgl-js
This example loads sprites from the FreeTexturePacker sprite sheet and uses a sprite in SFML style.DatTank
DatTank gameTexturedTriangle
getting-started-with-pixijs-and-typescript
Playground:CanvasAndWebSocket_Qt5Cpp
Qt C++ client for server: https://github.com/8Observer8/canvas-and-websocket-jsfalling-collada-cube-bullet-physics-opengl33-pyqt6
Falling Collada Cube with Bullet Physics, OpenGL 3.3, PyQt6PhaserTypeScriptGulpMultiplayerGameTutorial
This code was translated to TypeScript from: http://www.gojasonyang.com/posts/1helpers-without-express-handlebars
TypeScript and Node.js ExampleFiveAndFiveTests
For Unit TestingTicTacToe_OpenTkOpenGL11CSharp
Lesson002_MovedTriangle
port-to-csharp-typescript-from-learn-opengl-with-attila-toth
This is a port to C# and TypeScript from https://www.youtube.com/playlist?list=PL1P11yPQAo7opIg8r-4BMfh1Z_dCOfI0yTriangle
TankMovement_QPainter_Qt5Cpp
Tank movement by keys and simple level from the Battle City Game in Qt, C++, QPainter. Level from Tiled Map EditorColorCube
Qt_XmlDomFile
Input/Ouputjoint-model-webgl10-ts
Port to TypeScript from the book: WebGL Programming GuideBMFont_OpenTkOpenGL20CSharp
Sin_ConsoleAppOpenTkOpenGL30CSharp
TexturedCubeWithLightingFromBlender
jquery-and-typescript
This example shows how to debug in VSCode using RequireJS and how to bundle and uglify using Browserify and UglifyJSLines_OpenTkOpenGL30CSharp
RotatingCube_OpenTkOpenGL30CSharp
Cube with diffuse and ambient lighting in OpenGL 3 and C#. All code in the Program.cs file. The window was created by OpenTK from a console project.getting-started-matterjs-ts
Getting started example rewritten in TypeScript by me. Playground: https://plnkr.co/edit/i74EujzRkHExTX6b?previewBitballoon3D
Play: https://8observer8.github.io/WebGL/Bitballoon/ This is a port to 3D (WebGL and TypeScript) of Bitballoon game from the theme: http://www.html5gamedevs.com/topic/30856-my-first-html5-game/Love Open Source and this site? Check out how you can help us