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zfs-installer
Program that prepares ZFS on a system, and installs Linuxvga-passthrough
Up to date (2021) reference for setting up a VGA passthrough on (Ubuntu) Linux.qemu-pinning
My QEMU fork with pinning (affinity) support and a few tweaks.json_on_rails
MySQL JSON support for Rails 4geet
Command line interface for performing Git hosting service operationspersonal_notes
My personal study notes/TIL.spreadbase
Ruby library for accessing (R/W) OpenOffice/LibreOffice spreadsheets (ods)... because Excel IS a database πpm-spotlight-old
Linux (Poor man's) Spotlight clonepalware
My modern disassemblies of paleolithic (DOS-era) malware!rpi_vpn_router
Program for setting up a Raspberry Pi as VPN router (ARCHIVED!)simple_scripting
Ruby library for simplifying some typical scripting functionalities.asphyxia_vga_trainer-mirror
A mirror of the venerable "Asphyxia VGA Trainer", from the old DOS times!openscripts
(Some of) My personal scripts.libemuls
My personal experimental project in the retrogaming emulators field, written in Rust.black_art_of_3d_game_programming_cd
Content of the "Black Art of 3D Game Programming" companion CDcodecrafters_resources
Resources for my CodeCrafters writingsc64_asm_book_listings
Listings from Commodore 64 Assembly bookssaveriomiroddi.github.io
Former repository of my professional blogvim-goby-syntax-highlighting
Goby syntax highlighting for Vimppa_packaging
Scripts for easily preparing PPA packagescatacomb_ii-64k
Rust port of Catacomb II (SDL)tricks_of_the_game_programming_gurus_source
Source code for the book "Tricks of the Game-Programming Gurus", from the companion CDprefosdem-2020-presentation
Base of my MySQL preFOSDEM 2020 presentationpm-spotlight
My desktop search program ("Poor Man's Spotlight"), written in Rustarguably_better_breakout
Experimental ground for my Bevy studies, based on Alice I. Cecil's "Better Breakout" (https://github.com/alice-i-cecile/bevy/tree/better-breakout)amazing_3d_games_adventure_set_cd
Content of the "Amazing 3-D Games Adventure Set" companion CDvscode-markdown-code-blocks-terraform-syntax-highlighting
ray_tracer_challenge-completed
Implementation of the "Ray Tracer Challenge" in Rust, with additional parallelismintelleggere
Repository di leggi e relative modifiche, per facilitΓ di consultazionetestkodiak
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